My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Bandit Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Bandit
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Goblin Barrel Bandit
Barbarian Barrel
Goblin Gang Tesla Goblin Barrel Bandit Electro Wizard
The Log
Goblin Gang Hog Rider Goblin Barrel Bandit
Earthquake
Goblin Gang Tesla Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Hog Rider Goblin Barrel Bandit Electro Wizard
Fireball
Goblin Gang Tesla Hog Rider Goblin Barrel Bandit Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Tesla Bandit Electro Wizard Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Bandit Tesla Hog Rider Electro Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Goblin Barrel Bandit

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel Bandit
Goblin Gang
Hog Rider Goblin Barrel Bandit
Tesla
Hog Rider
Arrows Goblin Gang Goblin Barrel Bandit Electro Wizard
Goblin Barrel
Goblin Gang Arrows Hog Rider Bandit
Bandit
Arrows Goblin Gang Hog Rider Goblin Barrel Electro Wizard
Electro Wizard
Hog Rider Bandit
Goblinstein

Defense Synergies 1 6

Arrows
Tesla Bandit
Goblin Gang
Tesla Bandit Electro Wizard
Tesla
Goblin Gang Arrows Electro Wizard
Hog Rider
Goblin Barrel
Bandit
Arrows Goblin Gang Electro Wizard
Electro Wizard
Goblin Gang Tesla Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard
Goblin Gang Tesla Bandit Electro Wizard
Goblin Gang Tesla Bandit Electro Wizard
Tesla Goblin Gang Bandit Electro Wizard
Arrows
Arrows Goblin Gang Tesla Bandit Electro Wizard
Tesla Electro Wizard Arrows Goblin Gang
Arrows Tesla Bandit Electro Wizard
Tesla Goblin Gang
Goblin Gang Tesla Bandit Electro Wizard
Goblin Gang Electro Wizard Arrows Tesla Bandit
Arrows Tesla Goblin Gang Electro Wizard
Tesla Goblin Gang Bandit Electro Wizard
Arrows Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Bandit Electro Wizard
Goblin Gang Tesla Bandit Electro Wizard Goblinstein
Tesla Arrows Goblin Gang Electro Wizard
Arrows Tesla Goblin Gang Bandit Electro Wizard
Arrows Tesla Bandit Electro Wizard
Tesla Electro Wizard
Goblin Gang Arrows Tesla Bandit Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Bandit Electro Wizard
Bandit Electro Wizard Arrows Goblin Gang Tesla
Goblin Gang Bandit Electro Wizard
Goblin Gang Tesla Bandit Electro Wizard
Goblin Gang Tesla Bandit
Arrows Goblinstein Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Bandit Electro Wizard
Tesla
Electro Wizard Goblinstein Bandit
Goblin Gang Tesla
Tesla
Arrows Electro Wizard
Goblin Gang Tesla Bandit
Tesla
Goblin Gang Tesla Electro Wizard Goblinstein
Arrows Tesla Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows
Arrows Goblinstein
Arrows Goblinstein
Arrows
Arrows
Arrows Bandit
Goblin Gang Electro Wizard
Arrows Bandit Electro Wizard
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows
Arrows Bandit Electro Wizard
Arrows
Arrows
Arrows
Arrows Goblinstein
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Bandit
Arrows Electro Wizard
Electro Wizard Goblinstein
Arrows Bandit
Arrows Electro Wizard
Arrows
Electro Wizard Goblin Gang Bandit Goblinstein
Arrows Electro Wizard
Arrows
Goblin Gang Electro Wizard
Arrows
Arrows
Goblin Gang Electro Wizard
Electro Wizard
Bandit Electro Wizard

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