My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Inferno Dragon Sparky
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Royal Giant Inferno Dragon Sparky
Barbarian Barrel
Goblin Gang Tesla Sparky
The Log
Goblin Gang Royal Giant Sparky
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Inferno Dragon Sparky
Fireball
Goblin Gang Tesla Inferno Dragon Sparky
Poison
Goblin Gang Sparky
Lightning
Tesla Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Tesla Inferno Dragon Royal Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Sparky Mega Knight
Goblin Gang
Royal Giant Sparky
Tesla
Royal Giant
Arrows Goblin Gang The Log Sparky
The Log
Royal Giant Sparky Mega Knight
Inferno Dragon
Mega Knight
Sparky
Arrows Goblin Gang Royal Giant The Log
Mega Knight
Inferno Dragon Arrows The Log

Defense Synergies 3 10

Arrows
Mega Knight Tesla Sparky
Goblin Gang
Tesla The Log Inferno Dragon Sparky
Tesla
Goblin Gang The Log Arrows Inferno Dragon
Royal Giant
The Log
Tesla Goblin Gang Inferno Dragon Sparky Mega Knight
Inferno Dragon
Goblin Gang Tesla The Log Mega Knight
Sparky
Arrows Goblin Gang The Log
Mega Knight
Arrows The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Sparky
Inferno Dragon Sparky Goblin Gang Tesla The Log Mega Knight
Goblin Gang Tesla Sparky Mega Knight Inferno Dragon
Tesla Inferno Dragon Sparky Goblin Gang Mega Knight
Arrows The Log Sparky Mega Knight
Arrows Goblin Gang The Log Tesla Mega Knight
Tesla Inferno Dragon Arrows Goblin Gang
Arrows Tesla The Log Sparky Mega Knight
Tesla Inferno Dragon Sparky Goblin Gang
Goblin Gang Tesla Sparky Mega Knight
Goblin Gang Arrows Tesla The Log Mega Knight
Arrows Tesla Inferno Dragon Goblin Gang
Tesla Sparky Mega Knight Goblin Gang The Log
Sparky Mega Knight Arrows Goblin Gang Tesla The Log
Inferno Dragon Sparky Goblin Gang Tesla Mega Knight
Goblin Gang Tesla The Log Inferno Dragon Sparky Mega Knight
Tesla Sparky Mega Knight Arrows Goblin Gang
Arrows Tesla Mega Knight Goblin Gang The Log
Arrows The Log Tesla Inferno Dragon Mega Knight
Sparky Tesla Inferno Dragon
Goblin Gang Mega Knight Arrows Tesla The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Sparky
Arrows Goblin Gang Tesla The Log Inferno Dragon Mega Knight
Goblin Gang Mega Knight The Log Sparky
Goblin Gang Mega Knight Tesla The Log Sparky
Goblin Gang Tesla Inferno Dragon Sparky Mega Knight
Arrows Goblin Gang Tesla
Goblin Gang Sparky Tesla
Mega Knight Tesla Inferno Dragon Sparky
Mega Knight The Log Inferno Dragon Sparky
Goblin Gang Tesla Inferno Dragon Sparky
Inferno Dragon Mega Knight Tesla Sparky
Mega Knight Arrows The Log
Mega Knight Goblin Gang Tesla Sparky
Tesla Sparky Mega Knight
Goblin Gang Tesla Sparky The Log Inferno Dragon
Arrows Mega Knight Tesla The Log Inferno Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Sparky
Arrows The Log
Arrows The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky Mega Knight
Arrows
Arrows The Log Sparky
Arrows The Log
Arrows The Log
Goblin Gang Sparky
Arrows The Log Sparky
Arrows
The Log Sparky
Arrows
Arrows The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky Mega Knight
Arrows Sparky
Sparky
Arrows The Log Sparky Mega Knight
Arrows The Log Mega Knight
The Log Sparky Mega Knight
Arrows
The Log Sparky
Arrows The Log
Arrows The Log Sparky Mega Knight
Inferno Dragon
Arrows The Log Sparky
Arrows The Log Sparky Mega Knight
Arrows The Log Sparky
Arrows Sparky
Sparky
Arrows The Log Sparky Mega Knight
Arrows Sparky
Sparky Mega Knight
Arrows The Log Sparky
Goblin Gang
Arrows
Arrows The Log
Goblin Gang Sparky Mega Knight
Arrows The Log
Arrows Sparky
Sparky Mega Knight
Goblin Gang The Log Sparky
The Log Sparky Mega Knight

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