My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Tombstone Valkyrie Battle Ram Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Three Musketeers Guards
Giant Snowball
Goblin Gang Tombstone Battle Ram Three Musketeers Guards
Zap
Goblin Gang Tombstone Battle Ram Three Musketeers Guards
Barbarian Barrel
Goblin Gang Tesla Tombstone Valkyrie Battle Ram Three Musketeers Guards
The Log
Goblin Gang Tombstone Battle Ram Three Musketeers Guards
Earthquake
Goblin Gang Tesla Tombstone Guards
Arrows
Goblin Gang Tombstone Guards
Royal Delivery
Goblin Gang Valkyrie Battle Ram Three Musketeers Guards
Fireball
Goblin Gang Tesla Tombstone Battle Ram Three Musketeers
Poison
Goblin Gang Tombstone Three Musketeers Guards
Lightning
Tesla Tombstone Valkyrie Battle Ram Three Musketeers
Rocket
Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie Battle Ram Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tombstone Guards Tesla Valkyrie Battle Ram Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Tombstone Guards

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram
Goblin Gang
Valkyrie Battle Ram Three Musketeers
Tesla
Tombstone
Valkyrie
Goblin Gang Battle Ram Three Musketeers
Battle Ram
Arrows Goblin Gang Valkyrie Three Musketeers
Three Musketeers
Goblin Gang Valkyrie Battle Ram Guards
Guards
Three Musketeers

Defense Synergies 1 9

Arrows
Tesla Tombstone Valkyrie
Goblin Gang
Tesla Tombstone Valkyrie Guards
Tesla
Goblin Gang Arrows Valkyrie Guards
Tombstone
Arrows Goblin Gang Guards
Valkyrie
Arrows Goblin Gang Tesla
Battle Ram
Three Musketeers
Guards
Goblin Gang Tesla Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Tombstone Valkyrie
Goblin Gang Tesla Tombstone Valkyrie Three Musketeers
Goblin Gang Tesla Three Musketeers Tombstone Valkyrie
Tesla Three Musketeers Goblin Gang Tombstone Valkyrie Guards
Arrows Tombstone Valkyrie
Arrows Goblin Gang Tesla Valkyrie Guards
Tesla Three Musketeers Arrows Goblin Gang Tombstone
Arrows Tesla Valkyrie
Tesla Three Musketeers Goblin Gang Tombstone
Goblin Gang Guards Tesla Valkyrie
Goblin Gang Valkyrie Guards Arrows Tesla Tombstone
Arrows Tesla Three Musketeers Goblin Gang
Tesla Tombstone Goblin Gang Valkyrie Three Musketeers Guards
Valkyrie Three Musketeers Arrows Goblin Gang Tesla Tombstone Guards
Goblin Gang Tesla Tombstone Three Musketeers
Goblin Gang Tesla Three Musketeers
Tesla Three Musketeers Arrows Goblin Gang Tombstone Valkyrie
Arrows Tesla Tombstone Valkyrie Goblin Gang Three Musketeers Guards
Arrows Valkyrie Tesla Tombstone Guards
Tesla Three Musketeers
Goblin Gang Valkyrie Arrows Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards Tesla Tombstone
Arrows Goblin Gang Tesla Valkyrie
Goblin Gang Tombstone Guards Valkyrie
Goblin Gang Valkyrie Guards Tesla
Goblin Gang Tesla Tombstone Valkyrie Three Musketeers Guards
Arrows Goblin Gang Tesla Three Musketeers
Goblin Gang Guards Tesla Tombstone Valkyrie
Tesla Valkyrie
Tombstone Valkyrie
Goblin Gang Tesla Tombstone Three Musketeers Guards
Tesla Tombstone Valkyrie Guards
Arrows Valkyrie Guards
Goblin Gang Tesla Tombstone Valkyrie Three Musketeers Guards
Tesla Valkyrie Three Musketeers
Goblin Gang Tesla Tombstone Guards Valkyrie Three Musketeers
Arrows Valkyrie Tesla
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows
Arrows
Arrows Valkyrie Guards
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Goblin Gang Three Musketeers Guards
Arrows Valkyrie
Arrows
Three Musketeers
Arrows
Arrows
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Guards
Arrows
Arrows
Arrows
Goblin Gang Tombstone Guards
Arrows Three Musketeers
Arrows
Goblin Gang Valkyrie Three Musketeers
Arrows
Arrows
Three Musketeers
Goblin Gang Guards

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