My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Tesla Valkyrie Wizard Goblin Barrel Electro Wizard
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Tesla Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Goblin Barrel Electro Wizard
Fireball
Goblin Gang Tesla Hog Rider Wizard Goblin Barrel Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Tesla Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Tesla Valkyrie Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Goblin Barrel Tesla

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel
Goblin Gang
Hog Rider Goblin Barrel Valkyrie
Tesla
Valkyrie
Hog Rider Goblin Barrel Goblin Gang Wizard Electro Wizard
Hog Rider
Arrows Goblin Gang Valkyrie Wizard Goblin Barrel Electro Wizard
Wizard
Valkyrie Hog Rider
Goblin Barrel
Goblin Gang Valkyrie Arrows Hog Rider
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 1 10

Arrows
Tesla Valkyrie
Goblin Gang
Tesla Valkyrie Electro Wizard
Tesla
Goblin Gang Arrows Valkyrie Wizard Electro Wizard
Valkyrie
Arrows Goblin Gang Tesla Wizard Electro Wizard
Hog Rider
Wizard
Tesla Valkyrie Electro Wizard
Goblin Barrel
Electro Wizard
Goblin Gang Tesla Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Electro Wizard
Goblin Gang Tesla Valkyrie Electro Wizard
Goblin Gang Tesla Valkyrie Electro Wizard
Tesla Goblin Gang Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Goblin Gang Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Arrows Goblin Gang Wizard
Arrows Tesla Valkyrie Electro Wizard
Tesla Goblin Gang
Goblin Gang Tesla Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Arrows Tesla Wizard
Arrows Tesla Goblin Gang Wizard Electro Wizard
Tesla Goblin Gang Valkyrie Wizard Electro Wizard
Valkyrie Wizard Arrows Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Electro Wizard
Tesla Wizard Arrows Goblin Gang Valkyrie Electro Wizard
Arrows Tesla Valkyrie Goblin Gang Wizard Electro Wizard
Arrows Valkyrie Wizard Tesla Electro Wizard
Tesla Electro Wizard
Goblin Gang Valkyrie Wizard Arrows Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tesla Electro Wizard
Electro Wizard Arrows Goblin Gang Tesla Valkyrie Wizard
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Tesla Electro Wizard
Goblin Gang Tesla Valkyrie
Arrows Wizard Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Valkyrie Electro Wizard
Tesla Valkyrie
Electro Wizard Valkyrie
Goblin Gang Tesla
Tesla Valkyrie
Arrows Valkyrie Electro Wizard
Goblin Gang Tesla Valkyrie Wizard
Wizard Tesla Valkyrie
Goblin Gang Tesla Electro Wizard Valkyrie
Arrows Valkyrie Tesla Wizard Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Goblin Gang
Arrows Wizard Electro Wizard
Arrows
Goblin Gang Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
Goblin Gang Electro Wizard
Electro Wizard
Electro Wizard
Wizard

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