My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Elixir Collector Three Musketeers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers
Giant Snowball
Goblin Gang Three Musketeers
Zap
Goblin Gang Three Musketeers
Barbarian Barrel
Goblin Gang Tesla Valkyrie Three Musketeers
The Log
Goblin Gang Three Musketeers
Earthquake
Goblin Gang Tesla Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Three Musketeers
Fireball
Goblin Gang Tesla Elixir Collector Three Musketeers
Poison
Goblin Gang Elixir Collector Three Musketeers
Lightning
Tesla Valkyrie Elixir Collector Three Musketeers
Rocket
Valkyrie Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Elixir Collector Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Tesla Valkyrie Elixir Collector Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Goblin Gang
Valkyrie Three Musketeers
Tesla
Valkyrie
Goblin Gang Three Musketeers
Elixir Collector
Three Musketeers
Goblin Gang Valkyrie The Log
The Log
Three Musketeers Mega Knight
Mega Knight
Arrows The Log

Defense Synergies 3 8

Arrows
Mega Knight Tesla Valkyrie
Goblin Gang
Tesla Valkyrie The Log
Tesla
Goblin Gang The Log Arrows Valkyrie
Valkyrie
Arrows Goblin Gang Tesla The Log
Elixir Collector
Three Musketeers
The Log
The Log
Tesla Goblin Gang Valkyrie Three Musketeers Mega Knight
Mega Knight
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log
Goblin Gang Tesla Valkyrie Three Musketeers The Log Mega Knight
Goblin Gang Tesla Three Musketeers Mega Knight Valkyrie
Tesla Three Musketeers Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows Goblin Gang The Log Tesla Valkyrie Mega Knight
Tesla Three Musketeers Arrows Goblin Gang
Arrows Tesla Valkyrie The Log Mega Knight
Tesla Three Musketeers Goblin Gang
Goblin Gang Tesla Valkyrie Mega Knight
Goblin Gang Valkyrie Arrows Tesla The Log Mega Knight
Arrows Tesla Three Musketeers Goblin Gang
Tesla Mega Knight Goblin Gang Valkyrie Three Musketeers The Log
Valkyrie Three Musketeers Mega Knight Arrows Goblin Gang Tesla The Log
Goblin Gang Tesla Three Musketeers Mega Knight
Goblin Gang Tesla Three Musketeers The Log Mega Knight
Tesla Three Musketeers Mega Knight Arrows Goblin Gang Valkyrie
Arrows Tesla Valkyrie Mega Knight Goblin Gang Three Musketeers The Log
Arrows Valkyrie The Log Tesla Mega Knight
Tesla Three Musketeers
Goblin Gang Valkyrie Mega Knight Arrows Tesla The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Tesla
Arrows Goblin Gang Tesla Valkyrie The Log Mega Knight
Goblin Gang Mega Knight Valkyrie The Log
Goblin Gang Valkyrie Mega Knight Tesla The Log
Goblin Gang Tesla Valkyrie Three Musketeers Mega Knight
Arrows Goblin Gang Tesla Three Musketeers
Goblin Gang Tesla Valkyrie
Mega Knight Tesla Valkyrie
Mega Knight Valkyrie The Log
Goblin Gang Tesla Three Musketeers
Mega Knight Tesla Valkyrie
Mega Knight Arrows Valkyrie The Log
Mega Knight Goblin Gang Tesla Valkyrie Three Musketeers
Tesla Valkyrie Three Musketeers Mega Knight
Goblin Gang Tesla Valkyrie Three Musketeers The Log
Arrows Valkyrie Mega Knight Tesla The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang Three Musketeers
Arrows Valkyrie The Log
Arrows
Three Musketeers The Log
Arrows
Arrows The Log
Arrows Three Musketeers The Log
Arrows Three Musketeers The Log Mega Knight
Arrows Three Musketeers
Arrows Three Musketeers The Log Mega Knight
Arrows Valkyrie The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Mega Knight
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Arrows
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Goblin Gang
Arrows Three Musketeers
Arrows The Log
Goblin Gang Valkyrie Three Musketeers Mega Knight
Arrows The Log
Arrows
Three Musketeers Mega Knight
Goblin Gang The Log
The Log Mega Knight
Mega Knight

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