My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Tesla Valkyrie Wizard Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Sparky
Fireball
Goblin Gang Tesla Wizard Sparky
Poison
Goblin Gang Wizard Sparky
Lightning
Tesla Valkyrie Wizard Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Tesla Valkyrie Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Goblin Gang Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Mega Knight
Goblin Gang
Valkyrie Sparky
Tesla
Valkyrie
Goblin Gang Wizard Sparky
Wizard
Valkyrie Rage Sparky Mega Knight
Rage
Sparky Wizard
Sparky
Arrows Rage Goblin Gang Valkyrie Wizard
Mega Knight
Arrows Wizard

Defense Synergies 2 10

Arrows
Mega Knight Tesla Valkyrie Sparky
Goblin Gang
Tesla Valkyrie Sparky
Tesla
Goblin Gang Arrows Valkyrie Wizard
Valkyrie
Arrows Goblin Gang Tesla Wizard Sparky
Wizard
Tesla Valkyrie Mega Knight
Rage
Sparky
Arrows Goblin Gang Valkyrie
Mega Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Sparky
Sparky Goblin Gang Tesla Valkyrie Mega Knight
Goblin Gang Tesla Sparky Mega Knight Valkyrie
Tesla Sparky Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie Sparky Mega Knight
Arrows Goblin Gang Tesla Valkyrie Mega Knight
Tesla Arrows Goblin Gang Wizard
Arrows Tesla Valkyrie Sparky Mega Knight
Tesla Sparky Goblin Gang
Goblin Gang Tesla Valkyrie Sparky Mega Knight
Goblin Gang Valkyrie Arrows Tesla Wizard Mega Knight
Arrows Tesla Goblin Gang Wizard
Tesla Sparky Mega Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Sparky Mega Knight Arrows Goblin Gang Tesla
Sparky Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Sparky Mega Knight
Tesla Wizard Sparky Mega Knight Arrows Goblin Gang Valkyrie
Arrows Tesla Valkyrie Mega Knight Goblin Gang Wizard
Arrows Valkyrie Wizard Tesla Mega Knight
Sparky Tesla
Goblin Gang Valkyrie Wizard Mega Knight Arrows Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Tesla Sparky
Arrows Goblin Gang Tesla Valkyrie Wizard Mega Knight
Goblin Gang Mega Knight Valkyrie Sparky
Goblin Gang Valkyrie Mega Knight Tesla Sparky
Goblin Gang Tesla Valkyrie Sparky Mega Knight
Arrows Wizard Goblin Gang Tesla
Goblin Gang Sparky Tesla Valkyrie
Mega Knight Tesla Valkyrie Sparky
Mega Knight Valkyrie Sparky
Goblin Gang Tesla Sparky
Mega Knight Tesla Valkyrie Sparky
Mega Knight Arrows Valkyrie
Mega Knight Goblin Gang Tesla Valkyrie Wizard Sparky
Wizard Tesla Valkyrie Sparky Mega Knight
Goblin Gang Tesla Sparky Valkyrie
Arrows Valkyrie Mega Knight Tesla Wizard Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows
Arrows Sparky
Arrows Valkyrie Sparky
Wizard Arrows Valkyrie Sparky Mega Knight
Arrows Wizard
Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Goblin Gang Sparky
Arrows Valkyrie Wizard Sparky
Arrows Wizard
Sparky
Arrows
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Wizard Sparky Mega Knight
Arrows Valkyrie Wizard Mega Knight
Sparky Mega Knight
Arrows Wizard
Sparky
Arrows
Arrows Valkyrie Wizard Sparky Mega Knight
Arrows Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Arrows Wizard Sparky
Wizard
Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Sparky Mega Knight
Arrows Wizard Sparky
Goblin Gang
Arrows Wizard
Arrows
Goblin Gang Valkyrie Wizard Sparky Mega Knight
Arrows Wizard
Arrows Sparky
Sparky Mega Knight
Goblin Gang Sparky
Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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