My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Witch Inferno Dragon Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Inferno Dragon
Giant Snowball
Goblin Gang Witch Inferno Dragon Lumberjack
Zap
Goblin Gang Dark Prince Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Dark Prince Witch Lumberjack
The Log
Goblin Gang Dark Prince Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Dark Prince Witch Inferno Dragon Lumberjack
Fireball
Goblin Gang Witch Inferno Dragon Lumberjack
Poison
Goblin Gang Witch
Lightning
Valkyrie Dark Prince Witch Inferno Dragon Lumberjack Goblinstein
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Valkyrie Dark Prince Inferno Dragon Lumberjack Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Valkyrie Dark Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Lumberjack
Goblin Gang
Valkyrie Dark Prince
Valkyrie
Lumberjack Goblin Gang Dark Prince Witch
Dark Prince
Arrows Goblin Gang Valkyrie Witch Lumberjack
Witch
Valkyrie Dark Prince Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Arrows Dark Prince Witch
Goblinstein

Defense Synergies 0 11

Arrows
Valkyrie Dark Prince Lumberjack
Goblin Gang
Valkyrie Dark Prince Inferno Dragon Lumberjack
Valkyrie
Arrows Goblin Gang Witch Lumberjack
Dark Prince
Arrows Goblin Gang Witch
Witch
Valkyrie Dark Prince Lumberjack
Inferno Dragon
Goblin Gang
Lumberjack
Arrows Goblin Gang Valkyrie Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Inferno Dragon Lumberjack Goblin Gang Valkyrie Dark Prince Witch
Goblin Gang Witch Lumberjack Valkyrie Dark Prince Inferno Dragon
Witch Inferno Dragon Lumberjack Goblin Gang Valkyrie Dark Prince
Arrows Valkyrie Dark Prince Lumberjack
Arrows Goblin Gang Valkyrie Dark Prince Lumberjack
Inferno Dragon Arrows Goblin Gang Witch
Arrows Valkyrie
Witch Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Valkyrie Dark Prince Lumberjack
Goblin Gang Valkyrie Witch Arrows Dark Prince Lumberjack
Arrows Inferno Dragon Goblin Gang Witch
Lumberjack Goblin Gang Valkyrie Dark Prince Witch
Valkyrie Arrows Goblin Gang Dark Prince Witch Lumberjack
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Inferno Dragon Lumberjack
Arrows Goblin Gang Valkyrie Dark Prince Witch Lumberjack
Arrows Goblin Gang Valkyrie Dark Prince Witch Lumberjack
Arrows Valkyrie Witch Dark Prince Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Valkyrie Dark Prince Arrows Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Dark Prince Witch
Arrows Goblin Gang Valkyrie Inferno Dragon Lumberjack
Goblin Gang Lumberjack Valkyrie Dark Prince Witch
Goblin Gang Valkyrie Dark Prince Lumberjack
Goblin Gang Valkyrie Dark Prince Witch Inferno Dragon Lumberjack
Arrows Goblin Gang Witch
Goblin Gang Dark Prince Valkyrie Witch Lumberjack
Valkyrie Dark Prince Inferno Dragon Lumberjack
Valkyrie Dark Prince Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie Dark Prince Witch Lumberjack
Arrows Valkyrie Dark Prince
Dark Prince Goblin Gang Valkyrie Witch Lumberjack
Valkyrie Witch
Goblin Gang Witch Valkyrie Dark Prince Inferno Dragon Lumberjack
Arrows Valkyrie Dark Prince Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Arrows Witch
Arrows Witch
Arrows
Arrows
Goblin Gang Lumberjack
Arrows Valkyrie Dark Prince
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows Dark Prince
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Dark Prince Witch
Witch Inferno Dragon
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Witch
Arrows
Arrows
Arrows
Goblin Gang Dark Prince Witch
Arrows Witch
Arrows
Goblin Gang Valkyrie Dark Prince Lumberjack
Arrows
Arrows
Dark Prince
Goblin Gang Witch
Witch
Dark Prince Witch
Inferno Dragon

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