My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Valkyrie Witch Royal Ghost
The Log
Goblin Gang Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Hog Rider Witch Royal Ghost
Fireball
Goblin Gang Hog Rider Witch
Poison
Goblin Gang Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Royal Ghost Valkyrie Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Royal Ghost

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Goblin Gang
Hog Rider Valkyrie Royal Ghost
Valkyrie
Hog Rider Goblin Gang Witch Royal Ghost
Hog Rider
Arrows Goblin Gang Valkyrie The Log Witch Mega Knight
Witch
Valkyrie Hog Rider Royal Ghost Mega Knight
The Log
Hog Rider Mega Knight
Royal Ghost
Goblin Gang Valkyrie Witch Mega Knight
Mega Knight
Arrows Hog Rider Witch The Log Royal Ghost

Defense Synergies 1 11

Arrows
Mega Knight Valkyrie
Goblin Gang
Valkyrie The Log
Valkyrie
Arrows Goblin Gang Witch The Log
Hog Rider
Witch
Valkyrie The Log Royal Ghost Mega Knight
The Log
Goblin Gang Valkyrie Witch Royal Ghost Mega Knight
Royal Ghost
Witch The Log Mega Knight
Mega Knight
Arrows Witch The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Goblin Gang Valkyrie Witch The Log Mega Knight
Goblin Gang Witch Mega Knight Valkyrie
Witch Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows Goblin Gang The Log Valkyrie Royal Ghost Mega Knight
Arrows Goblin Gang Witch
Arrows Valkyrie The Log Mega Knight
Witch Goblin Gang
Goblin Gang Valkyrie Royal Ghost Mega Knight
Goblin Gang Valkyrie Witch Arrows The Log Royal Ghost Mega Knight
Arrows Goblin Gang Witch
Mega Knight Goblin Gang Valkyrie Witch The Log
Valkyrie Mega Knight Arrows Goblin Gang Witch The Log Royal Ghost
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Arrows Goblin Gang Valkyrie Witch
Arrows Valkyrie Mega Knight Goblin Gang Witch The Log Royal Ghost
Arrows Valkyrie Witch The Log Royal Ghost Mega Knight
Goblin Gang Valkyrie Royal Ghost Mega Knight Arrows Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Witch Royal Ghost
Arrows Goblin Gang Valkyrie The Log Royal Ghost Mega Knight
Goblin Gang Mega Knight Valkyrie Witch The Log
Goblin Gang Valkyrie Mega Knight The Log
Goblin Gang Valkyrie Witch Mega Knight
Arrows Goblin Gang Witch
Goblin Gang Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Valkyrie Witch The Log
Witch Goblin Gang
Mega Knight Valkyrie Witch
Mega Knight Arrows Valkyrie The Log
Mega Knight Goblin Gang Valkyrie Witch
Valkyrie Witch Mega Knight
Goblin Gang Witch Valkyrie The Log
Arrows Valkyrie Mega Knight Witch The Log Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log Royal Ghost
Arrows The Log Royal Ghost
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Goblin Gang
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log Mega Knight
Arrows Valkyrie Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Witch Mega Knight
Witch
Arrows The Log Witch Royal Ghost
Arrows Witch The Log Mega Knight
Arrows The Log
Arrows Witch
Witch
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Goblin Gang Witch
Arrows Witch
Arrows The Log
Goblin Gang Valkyrie Mega Knight
Arrows The Log
Arrows
Mega Knight
Goblin Gang Witch The Log
Witch
Witch The Log Royal Ghost Mega Knight
Mega Knight

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