My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Sparky
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Inferno Tower Balloon Sparky
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Balloon Sparky
Fireball
Goblin Gang Inferno Tower Balloon Sparky
Poison
Goblin Gang Inferno Tower Balloon Sparky
Lightning
Valkyrie Inferno Tower Balloon Sparky
Rocket
Valkyrie Inferno Tower Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Rocket Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Valkyrie Golden Knight Inferno Tower Balloon Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Valkyrie Golden Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Sparky
Goblin Gang
Valkyrie Balloon Sparky
Valkyrie
Balloon Goblin Gang Sparky
Inferno Tower
Rocket
Balloon
Arrows Valkyrie Goblin Gang Sparky Golden Knight
Sparky
Arrows Goblin Gang Valkyrie Balloon Golden Knight
Golden Knight
Balloon Sparky

Defense Synergies 1 9

Arrows
Valkyrie Inferno Tower Sparky Golden Knight
Goblin Gang
Inferno Tower Valkyrie Sparky
Valkyrie
Arrows Goblin Gang Inferno Tower Sparky
Inferno Tower
Goblin Gang Arrows Valkyrie
Rocket
Balloon
Sparky
Arrows Goblin Gang Valkyrie Golden Knight
Golden Knight
Arrows Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Inferno Tower Sparky Golden Knight
Inferno Tower Sparky Goblin Gang Valkyrie
Goblin Gang Inferno Tower Rocket Sparky Valkyrie
Inferno Tower Sparky Goblin Gang Valkyrie
Arrows Valkyrie Rocket Sparky
Arrows Goblin Gang Valkyrie
Inferno Tower Rocket Arrows Goblin Gang
Rocket Arrows Valkyrie Inferno Tower Sparky Golden Knight
Inferno Tower Sparky Goblin Gang
Goblin Gang Valkyrie Inferno Tower Sparky
Goblin Gang Valkyrie Arrows
Arrows Inferno Tower Goblin Gang
Inferno Tower Sparky Goblin Gang Valkyrie Rocket
Valkyrie Rocket Sparky Arrows Goblin Gang Golden Knight
Inferno Tower Sparky Goblin Gang
Inferno Tower Rocket Goblin Gang Sparky
Sparky Arrows Goblin Gang Valkyrie Inferno Tower
Arrows Goblin Gang Valkyrie Golden Knight
Arrows Valkyrie
Sparky Inferno Tower
Goblin Gang Valkyrie Arrows Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Inferno Tower Sparky
Arrows Goblin Gang Valkyrie Rocket
Goblin Gang Valkyrie Inferno Tower Rocket Sparky Golden Knight
Goblin Gang Valkyrie Rocket Inferno Tower Sparky
Inferno Tower Goblin Gang Valkyrie Sparky
Arrows Rocket Goblin Gang
Goblin Gang Rocket Sparky Valkyrie Inferno Tower
Inferno Tower Valkyrie Sparky
Rocket Valkyrie Inferno Tower Sparky
Inferno Tower Goblin Gang Sparky
Valkyrie Inferno Tower Sparky Golden Knight
Rocket Arrows Valkyrie
Rocket Goblin Gang Valkyrie Inferno Tower Sparky Golden Knight
Valkyrie Sparky
Goblin Gang Inferno Tower Sparky Valkyrie Rocket Golden Knight
Arrows Valkyrie Inferno Tower Sparky Golden Knight
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Sparky Golden Knight
Arrows Golden Knight
Rocket Arrows Sparky
Arrows Valkyrie Rocket Sparky
Rocket Arrows Valkyrie Sparky
Arrows Rocket
Arrows Sparky
Arrows
Arrows Golden Knight
Rocket Goblin Gang Sparky
Rocket Arrows Valkyrie Sparky Golden Knight
Arrows Rocket
Rocket Sparky Golden Knight
Arrows Rocket
Arrows Sparky
Rocket Arrows Sparky Golden Knight
Arrows Rocket Sparky
Arrows Rocket Sparky
Rocket Sparky
Rocket Arrows Sparky
Rocket Arrows Valkyrie Golden Knight
Rocket Sparky
Rocket Arrows
Rocket Sparky
Rocket Arrows
Arrows Valkyrie Sparky
Arrows Sparky Golden Knight
Arrows Sparky Golden Knight
Rocket Arrows Sparky Golden Knight
Arrows Sparky
Rocket
Sparky
Arrows Rocket Sparky
Rocket Arrows Sparky
Sparky
Rocket Arrows Sparky
Goblin Gang Rocket
Rocket Arrows
Arrows
Goblin Gang Valkyrie Rocket Sparky
Arrows
Rocket Arrows Sparky
Sparky
Goblin Gang Rocket Sparky Golden Knight
Rocket
Rocket Sparky Golden Knight
Sparky
Rocket Sparky

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