My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill
Giant Snowball
Goblin Gang Goblin Drill
Zap
Goblin Gang Inferno Tower Goblin Drill
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Wizard Goblin Drill
The Log
Goblin Gang Goblin Drill
Earthquake
Goblin Gang Inferno Tower Goblin Drill
Arrows
Goblin Gang Goblin Drill
Royal Delivery
Goblin Gang Valkyrie Wizard Goblin Drill
Fireball
Goblin Gang Inferno Tower Wizard Goblin Drill
Poison
Goblin Gang Inferno Tower Wizard Goblin Drill
Lightning
Valkyrie Inferno Tower Wizard Monk
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Valkyrie Goblin Drill Inferno Tower Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Valkyrie

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Drill
Goblin Gang
Valkyrie Goblin Drill Monk
Valkyrie
Goblin Gang Wizard
Inferno Tower
Wizard
Valkyrie
Goblin Drill
Arrows Goblin Gang The Log
The Log
Goblin Drill
Monk
Goblin Gang

Defense Synergies 2 13

Arrows
Valkyrie Inferno Tower Monk
Goblin Gang
Inferno Tower Valkyrie Goblin Drill The Log
Valkyrie
Arrows Goblin Gang Inferno Tower Wizard Goblin Drill The Log
Inferno Tower
Goblin Gang The Log Arrows Valkyrie Goblin Drill
Wizard
Valkyrie The Log
Goblin Drill
Goblin Gang Valkyrie Inferno Tower The Log
The Log
Inferno Tower Goblin Gang Valkyrie Wizard Goblin Drill
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard The Log
Inferno Tower Goblin Gang Valkyrie Goblin Drill The Log Monk
Goblin Gang Inferno Tower Valkyrie Goblin Drill
Inferno Tower Goblin Gang Valkyrie Goblin Drill Monk
Arrows Valkyrie The Log Monk
Arrows Goblin Gang The Log Valkyrie
Inferno Tower Arrows Goblin Gang Wizard
Arrows Valkyrie Inferno Tower The Log Monk
Inferno Tower Goblin Gang Goblin Drill
Goblin Gang Valkyrie Inferno Tower
Goblin Gang Valkyrie Arrows Wizard Goblin Drill The Log
Arrows Inferno Tower Goblin Gang Wizard
Inferno Tower Goblin Drill Goblin Gang Valkyrie Wizard The Log
Valkyrie Wizard Arrows Goblin Gang Goblin Drill The Log
Inferno Tower Goblin Gang Goblin Drill
Inferno Tower Monk Goblin Gang Goblin Drill The Log
Wizard Arrows Goblin Gang Valkyrie Inferno Tower Goblin Drill
Arrows Goblin Gang Valkyrie Wizard Goblin Drill The Log
Arrows Valkyrie Wizard Goblin Drill The Log
Inferno Tower Goblin Drill
Goblin Gang Valkyrie Wizard Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Inferno Tower
Arrows Goblin Gang Valkyrie Wizard The Log Monk
Goblin Gang Valkyrie Inferno Tower The Log
Goblin Gang Valkyrie Inferno Tower The Log Monk
Inferno Tower Goblin Gang Valkyrie Goblin Drill
Arrows Wizard Goblin Gang Monk
Goblin Gang Valkyrie Inferno Tower
Inferno Tower Valkyrie
Valkyrie Inferno Tower The Log Monk
Inferno Tower Goblin Gang Goblin Drill
Valkyrie Inferno Tower
Monk Arrows Valkyrie The Log
Goblin Gang Valkyrie Inferno Tower Wizard
Wizard Valkyrie
Goblin Gang Inferno Tower Valkyrie Goblin Drill The Log Monk
Arrows Valkyrie Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Goblin Drill The Log Monk
Arrows Monk The Log
Arrows Goblin Drill The Log
Arrows Valkyrie The Log
Wizard Arrows Valkyrie The Log
Arrows Wizard Monk
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Monk Wizard
Goblin Gang
Monk Arrows Valkyrie Wizard The Log
Monk Arrows Wizard
The Log
Arrows Monk
Arrows The Log
Arrows Wizard Goblin Drill The Log
Arrows Wizard The Log
Monk Arrows
Arrows Wizard The Log Monk
Arrows Valkyrie Wizard The Log Monk
The Log Monk
Arrows Wizard
The Log Monk
Arrows Goblin Drill The Log Monk
Arrows The Log Valkyrie Wizard
Arrows The Log Wizard Monk
Arrows Wizard The Log Monk
Arrows The Log
Arrows Wizard
Wizard
Arrows Wizard The Log
Arrows Monk
Arrows Wizard The Log Monk
Goblin Gang
Arrows Wizard Monk
Arrows The Log
Goblin Gang Valkyrie Wizard
Arrows The Log Wizard
Monk Arrows
Goblin Gang The Log
The Log Monk

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