My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon Witch
Zap
Goblin Gang Skeleton Army Witch
Barbarian Barrel
Goblin Gang Valkyrie Skeleton Army Witch
The Log
Goblin Gang Skeleton Army Witch
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Valkyrie Skeleton Army Baby Dragon Witch
Fireball
Goblin Gang Skeleton Army Baby Dragon Witch
Poison
Goblin Gang Skeleton Army Witch
Lightning
Valkyrie Baby Dragon Witch Goblinstein
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Valkyrie Baby Dragon Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Skeleton Army Valkyrie

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Goblin Gang
Valkyrie Baby Dragon
Valkyrie
Goblin Gang Baby Dragon Witch
Skeleton Army
Baby Dragon
Goblin Gang Valkyrie Witch Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
Mega Knight
Arrows Baby Dragon Witch
Goblinstein

Defense Synergies 1 8

Arrows
Mega Knight Valkyrie
Goblin Gang
Valkyrie Skeleton Army
Valkyrie
Arrows Goblin Gang Baby Dragon Witch
Skeleton Army
Goblin Gang
Baby Dragon
Valkyrie Witch Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
Mega Knight
Arrows Baby Dragon Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Skeleton Army Goblin Gang Valkyrie Witch Mega Knight
Goblin Gang Skeleton Army Witch Mega Knight Valkyrie
Skeleton Army Witch Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Valkyrie Baby Dragon Mega Knight
Arrows Goblin Gang Baby Dragon Witch
Arrows Valkyrie Baby Dragon Mega Knight
Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie Mega Knight
Goblin Gang Valkyrie Skeleton Army Witch Arrows Baby Dragon Mega Knight
Arrows Goblin Gang Baby Dragon Witch
Skeleton Army Mega Knight Goblin Gang Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Arrows Goblin Gang Baby Dragon Witch
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mega Knight
Mega Knight Arrows Goblin Gang Valkyrie Skeleton Army Witch
Arrows Valkyrie Mega Knight Goblin Gang Skeleton Army Baby Dragon Witch
Arrows Valkyrie Baby Dragon Witch Mega Knight
Goblin Gang Valkyrie Skeleton Army Mega Knight Arrows Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight Witch
Arrows Goblin Gang Valkyrie Baby Dragon Mega Knight
Goblin Gang Skeleton Army Mega Knight Valkyrie Witch
Goblin Gang Valkyrie Skeleton Army Mega Knight
Goblin Gang Valkyrie Skeleton Army Witch Mega Knight
Arrows Goblin Gang Baby Dragon Witch
Goblin Gang Skeleton Army Valkyrie Witch
Mega Knight Valkyrie Skeleton Army
Mega Knight Valkyrie Skeleton Army Baby Dragon Witch
Witch Goblin Gang Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Arrows Valkyrie
Skeleton Army Mega Knight Goblin Gang Valkyrie Witch
Valkyrie Skeleton Army Baby Dragon Witch Mega Knight
Goblin Gang Skeleton Army Witch Valkyrie Baby Dragon
Arrows Valkyrie Mega Knight Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon Mega Knight
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Goblin Gang
Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon Mega Knight
Arrows Valkyrie Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch Mega Knight
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Goblin Gang Skeleton Army Witch
Arrows Baby Dragon Witch
Arrows
Goblin Gang Valkyrie Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows
Mega Knight
Goblin Gang Baby Dragon Witch
Witch
Baby Dragon Witch Mega Knight
Mega Knight

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