My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Electro Dragon Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Giant Skeleton
Giant Snowball
Goblin Gang Witch Electro Dragon
Zap
Goblin Gang Witch Prince
Barbarian Barrel
Goblin Gang Valkyrie Witch Giant Skeleton
The Log
Goblin Gang Witch Prince Giant Skeleton
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Witch Prince Electro Dragon Giant Skeleton P.E.K.K.A
Fireball
Goblin Gang Witch Electro Dragon
Poison
Goblin Gang Witch Electro Dragon
Lightning
Valkyrie Witch Prince Electro Dragon
Rocket
Valkyrie Witch Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Valkyrie Witch Prince Electro Dragon Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Goblin Gang Valkyrie Witch

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Prince Giant Skeleton
Goblin Gang
Valkyrie Prince Giant Skeleton P.E.K.K.A
Valkyrie
Prince Goblin Gang Witch Electro Dragon Giant Skeleton P.E.K.K.A
Witch
Valkyrie Prince Giant Skeleton P.E.K.K.A
Prince
Valkyrie Arrows Goblin Gang Witch
Electro Dragon
Valkyrie Giant Skeleton P.E.K.K.A
Giant Skeleton
Arrows Goblin Gang Valkyrie Witch Electro Dragon
P.E.K.K.A
Arrows Goblin Gang Valkyrie Witch Electro Dragon

Defense Synergies 0 16

Arrows
Valkyrie Prince Giant Skeleton P.E.K.K.A
Goblin Gang
Valkyrie Prince Giant Skeleton P.E.K.K.A
Valkyrie
Arrows Goblin Gang Witch Prince Electro Dragon P.E.K.K.A
Witch
Valkyrie Prince Electro Dragon Giant Skeleton
Prince
Arrows Goblin Gang Valkyrie Witch
Electro Dragon
Valkyrie Witch Giant Skeleton
Giant Skeleton
Arrows Goblin Gang Witch Electro Dragon
P.E.K.K.A
Arrows Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Dragon
P.E.K.K.A Goblin Gang Valkyrie Witch Prince Electro Dragon
Goblin Gang Witch Prince P.E.K.K.A Valkyrie Electro Dragon Giant Skeleton
Witch Prince P.E.K.K.A Goblin Gang Valkyrie Electro Dragon
Arrows Valkyrie Prince Giant Skeleton P.E.K.K.A
Arrows Goblin Gang Valkyrie Electro Dragon
Arrows Goblin Gang Witch Electro Dragon
Arrows Valkyrie Electro Dragon Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Prince
Goblin Gang Valkyrie Prince Giant Skeleton
Goblin Gang Valkyrie Witch Arrows Electro Dragon Giant Skeleton
Arrows Goblin Gang Witch Electro Dragon
Prince P.E.K.K.A Goblin Gang Valkyrie Witch Electro Dragon Giant Skeleton
Valkyrie Arrows Goblin Gang Witch Prince Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Prince
Goblin Gang Prince P.E.K.K.A
Arrows Goblin Gang Valkyrie Witch Prince Electro Dragon P.E.K.K.A
Arrows Valkyrie Goblin Gang Witch Prince Electro Dragon
Arrows Valkyrie Witch Electro Dragon Giant Skeleton
P.E.K.K.A Prince
Goblin Gang Valkyrie Arrows Witch Prince Electro Dragon Giant Skeleton P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch Prince Giant Skeleton P.E.K.K.A
Arrows Goblin Gang Valkyrie Prince Electro Dragon
Goblin Gang Giant Skeleton P.E.K.K.A Valkyrie Witch Prince Electro Dragon
Goblin Gang Valkyrie Prince Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Goblin Gang Valkyrie Witch Prince
Arrows Goblin Gang Witch Electro Dragon
Goblin Gang Prince P.E.K.K.A Valkyrie Witch Giant Skeleton
Giant Skeleton P.E.K.K.A Valkyrie Prince
Electro Dragon Giant Skeleton P.E.K.K.A Valkyrie Witch Prince
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Valkyrie Witch Prince Electro Dragon Giant Skeleton
P.E.K.K.A Arrows Valkyrie Prince Giant Skeleton
Prince Giant Skeleton P.E.K.K.A Goblin Gang Valkyrie Witch
Valkyrie Witch Electro Dragon
Goblin Gang Witch Electro Dragon Valkyrie Prince Giant Skeleton P.E.K.K.A
Arrows Valkyrie Witch Electro Dragon Giant Skeleton P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Electro Dragon Giant Skeleton
Arrows Electro Dragon
Arrows Electro Dragon Giant Skeleton
Arrows Valkyrie Prince Giant Skeleton
Arrows Valkyrie
Arrows Witch Electro Dragon
Arrows Witch
Arrows Electro Dragon
Arrows Electro Dragon
Goblin Gang Prince Electro Dragon
Arrows Valkyrie Prince Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Prince
Arrows Witch Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Prince Electro Dragon
Arrows Valkyrie Witch Electro Dragon
Prince Giant Skeleton
Arrows
Prince
Arrows Electro Dragon
Arrows Valkyrie Witch Electro Dragon
Witch
Arrows Witch Electro Dragon
Arrows Witch Prince Electro Dragon
Arrows
Arrows Witch Electro Dragon
Electro Dragon Witch
Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A Prince Giant Skeleton
Arrows
Goblin Gang Witch Prince Electro Dragon
Arrows Witch Electro Dragon
Arrows
Goblin Gang Valkyrie Prince Electro Dragon
Arrows Electro Dragon
Arrows Giant Skeleton
Prince Electro Dragon P.E.K.K.A
Electro Dragon Goblin Gang Witch Giant Skeleton
Witch Electro Dragon
Electro Dragon Witch Prince Giant Skeleton
Prince P.E.K.K.A
Electro Dragon

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