My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Ram Rider
Zap
Goblin Gang Ram Rider
Barbarian Barrel
Goblin Gang Wizard Electro Wizard
The Log
Goblin Gang Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard P.E.K.K.A Electro Wizard Ram Rider
Fireball
Goblin Gang Wizard Electro Wizard Ram Rider
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Wizard Electro Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Goblin Gang Electro Wizard Wizard Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Goblin Gang Electro Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Ram Rider Mega Knight
Goblin Gang
P.E.K.K.A
Wizard
P.E.K.K.A Ram Rider Mega Knight
Barbarian Barrel
P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Arrows Electro Wizard Goblin Gang Wizard Barbarian Barrel Ram Rider
Electro Wizard
P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Arrows Wizard Barbarian Barrel P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Arrows Wizard Barbarian Barrel Electro Wizard Ram Rider

Defense Synergies 1 15

Arrows
Mega Knight Barbarian Barrel P.E.K.K.A
Goblin Gang
Barbarian Barrel P.E.K.K.A Electro Wizard
Wizard
Barbarian Barrel P.E.K.K.A Electro Wizard Mega Knight
Barbarian Barrel
Arrows Goblin Gang Wizard P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Arrows Goblin Gang Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Goblin Gang Wizard Barbarian Barrel P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Electro Wizard
Mega Knight
Arrows Wizard Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Electro Wizard Ram Rider
P.E.K.K.A Goblin Gang Electro Wizard Ram Rider Mega Knight
Goblin Gang P.E.K.K.A Ram Rider Mega Knight Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard Ram Rider Mega Knight
Arrows Barbarian Barrel P.E.K.K.A Mega Knight
Arrows Goblin Gang Barbarian Barrel Electro Wizard Mega Knight
Electro Wizard Ram Rider Arrows Goblin Gang Wizard
Arrows Barbarian Barrel P.E.K.K.A Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Goblin Gang
Goblin Gang Barbarian Barrel Electro Wizard Mega Knight
Goblin Gang Electro Wizard Arrows Wizard Barbarian Barrel Ram Rider Mega Knight
Arrows Goblin Gang Wizard Electro Wizard Ram Rider
P.E.K.K.A Mega Knight Goblin Gang Wizard Electro Wizard Ram Rider
Wizard Mega Knight Arrows Goblin Gang Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard Ram Rider Mega Knight
Goblin Gang P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Wizard Mega Knight Arrows Goblin Gang P.E.K.K.A Electro Wizard
Arrows Mega Knight Goblin Gang Wizard Barbarian Barrel Electro Wizard Ram Rider
Arrows Wizard Barbarian Barrel Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Electro Wizard Ram Rider
Goblin Gang Wizard Mega Knight Arrows Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Arrows Goblin Gang Wizard Barbarian Barrel Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Electro Wizard Ram Rider
Goblin Gang P.E.K.K.A Mega Knight Barbarian Barrel Electro Wizard Ram Rider
P.E.K.K.A Goblin Gang Ram Rider Mega Knight
Arrows Wizard Goblin Gang Electro Wizard Ram Rider
Goblin Gang P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Barbarian Barrel
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight Goblin Gang Wizard Ram Rider
Wizard Mega Knight
Goblin Gang Electro Wizard Barbarian Barrel P.E.K.K.A
Arrows Mega Knight Wizard Barbarian Barrel P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Barbarian Barrel Electro Wizard Ram Rider
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Wizard Arrows Barbarian Barrel Mega Knight
Arrows Wizard Ram Rider
Arrows Wizard
Arrows Wizard Barbarian Barrel Ram Rider
Arrows Wizard Ram Rider
Goblin Gang Electro Wizard
Arrows Wizard Barbarian Barrel Electro Wizard Ram Rider
Arrows Wizard
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Electro Wizard Mega Knight
Arrows Wizard Barbarian Barrel Mega Knight
Mega Knight
Arrows Wizard
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Mega Knight
Arrows Wizard Barbarian Barrel Electro Wizard Ram Rider
Arrows Wizard Ram Rider Mega Knight
Arrows Barbarian Barrel
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard Mega Knight
Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows Wizard
Electro Wizard Goblin Gang Barbarian Barrel
Arrows Wizard Electro Wizard Ram Rider
Arrows Barbarian Barrel
Goblin Gang Wizard Electro Wizard Mega Knight
Arrows Wizard
Arrows
P.E.K.K.A Mega Knight
Goblin Gang Electro Wizard
Electro Wizard
Barbarian Barrel Electro Wizard Mega Knight
P.E.K.K.A
Wizard Mega Knight

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