My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Goblin Giant Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang Goblin Giant
Barbarian Barrel
Goblin Gang Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Electro Wizard Lumberjack
Fireball
Goblin Gang Wizard Electro Wizard Lumberjack
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Electro Wizard Lumberjack Wizard Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Giant Lumberjack
Goblin Gang
Goblin Giant
Wizard
Goblin Giant Lumberjack
Goblin Giant
Arrows Goblin Gang Wizard The Log Electro Wizard Lumberjack
The Log
Goblin Giant Lumberjack
Electro Wizard
Goblin Giant Lumberjack
Lumberjack
Arrows Wizard Goblin Giant The Log Electro Wizard
Goblin Machine

Defense Synergies 0 12

Arrows
Lumberjack
Goblin Gang
The Log Electro Wizard Lumberjack
Wizard
The Log Electro Wizard Lumberjack
Goblin Giant
The Log Electro Wizard
The Log
Goblin Gang Wizard Goblin Giant Electro Wizard Lumberjack
Electro Wizard
Goblin Gang Wizard Goblin Giant The Log Lumberjack
Lumberjack
Arrows Goblin Gang Wizard The Log Electro Wizard
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Goblin Giant The Log Electro Wizard
Lumberjack Goblin Gang The Log Electro Wizard
Goblin Gang Lumberjack Electro Wizard
Lumberjack Goblin Gang Electro Wizard
Arrows The Log Lumberjack
Arrows Goblin Gang The Log Electro Wizard Lumberjack
Electro Wizard Arrows Goblin Gang Wizard
Arrows Goblin Giant The Log Electro Wizard
Goblin Gang Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang Electro Wizard Arrows Wizard Goblin Giant The Log Lumberjack
Arrows Goblin Gang Wizard Electro Wizard
Lumberjack Goblin Gang Wizard The Log Electro Wizard
Wizard Arrows Goblin Gang The Log Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang The Log Electro Wizard Lumberjack
Wizard Arrows Goblin Gang Electro Wizard Lumberjack
Arrows Goblin Gang Wizard The Log Electro Wizard Lumberjack
Arrows Wizard The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Wizard Arrows Goblin Giant The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Electro Wizard
Electro Wizard Arrows Goblin Gang Wizard The Log Lumberjack
Goblin Gang Lumberjack Goblin Giant The Log Electro Wizard
Goblin Gang Lumberjack Goblin Giant The Log Electro Wizard
Goblin Gang Goblin Giant Lumberjack
Arrows Wizard Goblin Gang Goblin Giant Electro Wizard
Goblin Gang Goblin Giant Electro Wizard Lumberjack
Goblin Giant Lumberjack
Electro Wizard The Log
Goblin Gang Goblin Giant
Lumberjack
Arrows Goblin Giant The Log Electro Wizard
Goblin Gang Wizard Goblin Giant Lumberjack
Wizard
Goblin Gang Electro Wizard Goblin Giant The Log Lumberjack
Arrows Wizard The Log Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows Goblin Giant The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Goblin Giant
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Goblin Gang Electro Wizard Lumberjack
Arrows Wizard The Log Electro Wizard
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log Electro Wizard
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard Electro Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard The Log
Arrows Electro Wizard
Arrows Wizard The Log
Electro Wizard Goblin Gang
Arrows Wizard Electro Wizard
Arrows The Log
Goblin Gang Wizard Electro Wizard Lumberjack
Arrows The Log Wizard
Arrows
Goblin Gang The Log Electro Wizard
Electro Wizard
Goblin Giant The Log Electro Wizard

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