My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse Inferno Dragon Graveyard Skeleton King
Giant Snowball
Goblin Gang Goblin Curse Inferno Dragon Graveyard Skeleton King
Zap
Goblin Gang Goblin Curse Inferno Dragon Graveyard Skeleton King
Barbarian Barrel
Goblin Gang Wizard Goblin Curse Graveyard Skeleton King
The Log
Goblin Gang Goblin Curse Graveyard Skeleton King
Earthquake
Goblin Gang Graveyard Skeleton King
Arrows
Goblin Gang Goblin Curse Graveyard Skeleton King
Royal Delivery
Goblin Gang Wizard Inferno Dragon Graveyard Skeleton King
Fireball
Goblin Gang Wizard Inferno Dragon Skeleton King
Poison
Goblin Gang Wizard Goblin Curse Graveyard Skeleton King
Lightning
Wizard Inferno Dragon Skeleton King
Rocket
Wizard Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Goblin Gang Tornado Inferno Dragon Skeleton King Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Goblin Gang Tornado

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Graveyard
Goblin Gang
Skeleton King
Wizard
Tornado
Goblin Curse
Arrows
Tornado
Wizard Graveyard
Inferno Dragon
Graveyard
Arrows Skeleton King Tornado
Skeleton King
Graveyard Goblin Gang

Defense Synergies 1 6

Arrows
Tornado
Goblin Gang
Inferno Dragon
Wizard
Tornado Skeleton King
Goblin Curse
Tornado
Wizard Arrows Inferno Dragon Skeleton King
Inferno Dragon
Goblin Gang Tornado Skeleton King
Graveyard
Skeleton King
Wizard Tornado Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Inferno Dragon Goblin Gang Goblin Curse
Goblin Gang Tornado Goblin Curse Inferno Dragon
Inferno Dragon Goblin Gang Goblin Curse Skeleton King
Arrows Tornado
Arrows Goblin Gang Tornado
Tornado Inferno Dragon Arrows Goblin Gang Wizard Goblin Curse
Arrows
Inferno Dragon Goblin Gang Goblin Curse Tornado Skeleton King
Goblin Gang Tornado
Goblin Gang Goblin Curse Arrows Wizard Tornado Skeleton King
Arrows Inferno Dragon Goblin Gang Wizard Goblin Curse Tornado
Goblin Gang Wizard Goblin Curse
Wizard Arrows Goblin Gang Goblin Curse Tornado Skeleton King
Inferno Dragon Goblin Gang Goblin Curse Skeleton King
Tornado Goblin Gang Goblin Curse Inferno Dragon
Wizard Arrows Goblin Gang Tornado
Arrows Goblin Gang Wizard Tornado
Arrows Wizard Tornado Goblin Curse Inferno Dragon
Goblin Curse Tornado Inferno Dragon
Goblin Gang Wizard Arrows Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Wizard Inferno Dragon
Goblin Gang
Goblin Gang Tornado
Goblin Gang Goblin Curse Inferno Dragon
Arrows Wizard Goblin Gang Goblin Curse Tornado
Goblin Gang
Goblin Curse Inferno Dragon
Tornado Inferno Dragon
Goblin Gang Goblin Curse Inferno Dragon
Inferno Dragon
Arrows Tornado
Goblin Gang Wizard Goblin Curse Skeleton King
Wizard Goblin Curse
Goblin Gang Tornado Inferno Dragon Skeleton King
Arrows Wizard Goblin Curse Inferno Dragon Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Goblin Curse Tornado
Arrows
Arrows
Wizard Arrows Goblin Curse
Arrows Wizard Goblin Curse Tornado
Arrows Wizard Tornado
Arrows Wizard Goblin Curse Tornado
Arrows Wizard Tornado
Goblin Gang Tornado
Arrows Wizard Tornado
Arrows Wizard Goblin Curse Tornado
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Arrows Wizard
Arrows Wizard Goblin Curse Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Goblin Curse Tornado Wizard
Inferno Dragon
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Goblin Curse Tornado
Arrows Wizard Goblin Curse Tornado
Wizard
Arrows Wizard
Arrows
Arrows Wizard Goblin Curse
Goblin Gang
Arrows Wizard Goblin Curse Tornado
Arrows
Goblin Gang Wizard
Arrows Wizard Skeleton King
Arrows Tornado
Goblin Gang Tornado Skeleton King
Tornado
Tornado
Inferno Dragon
Wizard

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