My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill
Giant Snowball
Goblin Gang Goblin Drill Witch
Zap
Goblin Gang Goblin Drill Witch
Barbarian Barrel
Goblin Gang Wizard Goblin Drill Witch
The Log
Goblin Gang Goblin Drill Witch
Earthquake
Goblin Gang Goblin Drill Witch
Arrows
Goblin Gang Goblin Drill Witch
Royal Delivery
Goblin Gang Wizard Goblin Drill Witch
Fireball
Goblin Gang Wizard Goblin Drill Witch
Poison
Goblin Gang Wizard Goblin Drill Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Goblin Drill Golden Knight Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Goblin Drill

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Drill Mega Knight
Goblin Gang
Goblin Drill
Wizard
Mega Knight
Goblin Drill
Arrows Goblin Gang The Log Mega Knight Golden Knight
Witch
Mega Knight
The Log
Goblin Drill Mega Knight
Mega Knight
Arrows Wizard Goblin Drill Witch The Log
Golden Knight
Goblin Drill

Defense Synergies 1 11

Arrows
Mega Knight Golden Knight
Goblin Gang
Goblin Drill The Log
Wizard
The Log Mega Knight Golden Knight
Goblin Drill
Goblin Gang The Log
Witch
The Log Mega Knight
The Log
Goblin Gang Wizard Goblin Drill Witch Mega Knight Golden Knight
Mega Knight
Arrows Wizard Witch The Log
Golden Knight
Arrows Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Golden Knight
Goblin Gang Goblin Drill Witch The Log Mega Knight
Goblin Gang Witch Mega Knight Goblin Drill
Witch Goblin Gang Goblin Drill Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Gang The Log Mega Knight
Arrows Goblin Gang Wizard Witch
Arrows The Log Mega Knight Golden Knight
Witch Goblin Gang Goblin Drill
Goblin Gang Mega Knight
Goblin Gang Witch Arrows Wizard Goblin Drill The Log Mega Knight
Arrows Goblin Gang Wizard Witch
Goblin Drill Mega Knight Goblin Gang Wizard Witch The Log
Wizard Mega Knight Arrows Goblin Gang Goblin Drill Witch The Log Golden Knight
Goblin Gang Goblin Drill Mega Knight
Goblin Gang Goblin Drill The Log Mega Knight
Wizard Mega Knight Arrows Goblin Gang Goblin Drill Witch
Arrows Mega Knight Goblin Gang Wizard Goblin Drill Witch The Log Golden Knight
Arrows Wizard Goblin Drill Witch The Log Mega Knight
Goblin Drill
Goblin Gang Wizard Mega Knight Arrows Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch
Arrows Goblin Gang Wizard The Log Mega Knight
Goblin Gang Mega Knight Witch The Log Golden Knight
Goblin Gang Mega Knight The Log
Goblin Gang Goblin Drill Witch Mega Knight
Arrows Wizard Goblin Gang Witch
Goblin Gang Witch
Mega Knight
Mega Knight Witch The Log
Witch Goblin Gang Goblin Drill
Mega Knight Witch Golden Knight
Mega Knight Arrows The Log
Mega Knight Goblin Gang Wizard Witch Golden Knight
Wizard Witch Mega Knight
Goblin Gang Witch Goblin Drill The Log Golden Knight
Arrows Mega Knight Wizard Witch The Log Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill The Log Golden Knight
Arrows The Log Golden Knight
Arrows Goblin Drill The Log
Arrows The Log
Wizard Arrows The Log Mega Knight
Arrows Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log Wizard
Arrows The Log Wizard Golden Knight
Goblin Gang
Arrows Wizard The Log Golden Knight
Arrows Wizard
The Log Golden Knight
Arrows
Arrows The Log
Arrows Wizard Goblin Drill Witch The Log Golden Knight
Arrows Wizard The Log Mega Knight
Arrows
Arrows Wizard The Log Mega Knight
Arrows Wizard Witch The Log Mega Knight Golden Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows Goblin Drill The Log
Arrows The Log Wizard Witch Mega Knight
Witch
Arrows The Log Wizard Witch Golden Knight
Arrows Wizard Witch The Log Mega Knight Golden Knight
Arrows The Log Golden Knight
Arrows Wizard Witch
Wizard Witch
Arrows Wizard The Log Mega Knight
Arrows
Mega Knight
Arrows Wizard The Log
Goblin Gang Witch
Arrows Wizard Witch
Arrows The Log
Goblin Gang Wizard Mega Knight
Arrows The Log Wizard
Arrows
Mega Knight
Goblin Gang Witch The Log Golden Knight
Witch
Witch The Log Mega Knight Golden Knight
Wizard Mega Knight

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