My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Sparky
Giant Snowball
Goblin Gang Wall Breakers
Zap
Goblin Gang Wall Breakers Sparky
Barbarian Barrel
Goblin Gang Wizard Wall Breakers Electro Wizard Magic Archer Sparky
The Log
Goblin Gang Wall Breakers Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Wizard Wall Breakers Electro Wizard Magic Archer Sparky
Fireball
Goblin Gang Wizard Wall Breakers Electro Wizard Magic Archer Sparky
Poison
Goblin Gang Wizard Electro Wizard Magic Archer Sparky
Lightning
Wizard Electro Wizard Magic Archer Sparky
Rocket
Wizard Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Goblin Gang Electro Wizard Magic Archer Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Goblin Gang

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Wall Breakers
Goblin Gang
Sparky
Wizard
Sparky
Wall Breakers
Arrows The Log Electro Wizard
The Log
Wall Breakers Magic Archer Sparky
Electro Wizard
Wall Breakers Magic Archer Sparky
Magic Archer
The Log Electro Wizard
Sparky
Arrows Goblin Gang Wizard The Log Electro Wizard

Defense Synergies 0 11

Arrows
Sparky
Goblin Gang
The Log Electro Wizard Magic Archer Sparky
Wizard
The Log Electro Wizard
Wall Breakers
The Log
Goblin Gang Wizard Electro Wizard Magic Archer Sparky
Electro Wizard
Goblin Gang Wizard The Log Magic Archer
Magic Archer
Goblin Gang The Log Electro Wizard
Sparky
Arrows Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard Magic Archer Sparky
Sparky Goblin Gang The Log Electro Wizard
Goblin Gang Sparky Electro Wizard
Sparky Goblin Gang Electro Wizard
Arrows The Log Sparky
Arrows Goblin Gang The Log Electro Wizard Magic Archer
Electro Wizard Arrows Goblin Gang Wizard Magic Archer
Arrows The Log Electro Wizard Magic Archer Sparky
Sparky Goblin Gang
Goblin Gang Electro Wizard Sparky
Goblin Gang Electro Wizard Arrows Wizard The Log Magic Archer
Arrows Goblin Gang Wizard Electro Wizard Magic Archer
Sparky Goblin Gang Wizard The Log Electro Wizard
Wizard Sparky Arrows Goblin Gang The Log Electro Wizard Magic Archer
Sparky Goblin Gang Electro Wizard
Goblin Gang The Log Electro Wizard Sparky
Wizard Sparky Arrows Goblin Gang Electro Wizard
Arrows Goblin Gang Wizard The Log Electro Wizard Magic Archer
Arrows Wizard The Log Electro Wizard Magic Archer
Sparky Electro Wizard
Goblin Gang Wizard Arrows The Log Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Wizard Sparky
Electro Wizard Arrows Goblin Gang Wizard The Log Magic Archer
Goblin Gang The Log Electro Wizard Sparky
Goblin Gang The Log Electro Wizard Sparky
Goblin Gang Sparky
Arrows Wizard Goblin Gang Electro Wizard Magic Archer
Goblin Gang Sparky Electro Wizard
Sparky
Electro Wizard The Log Magic Archer Sparky
Goblin Gang Sparky
Sparky
Arrows The Log Electro Wizard
Goblin Gang Wizard Sparky
Wizard Magic Archer Sparky
Goblin Gang Electro Wizard Sparky The Log Magic Archer
Arrows Wizard The Log Electro Wizard Magic Archer Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows The Log Sparky
Arrows The Log Electro Wizard Magic Archer
Arrows The Log Magic Archer Sparky
Arrows The Log Sparky
Wizard Arrows The Log Magic Archer Sparky
Arrows Wizard Magic Archer
Arrows Wizard The Log Magic Archer Sparky
Arrows The Log Wizard Magic Archer
Arrows The Log Wizard
Goblin Gang Electro Wizard Sparky
Arrows Wizard The Log Electro Wizard Magic Archer Sparky
Arrows Wizard Magic Archer
The Log Magic Archer Sparky
Arrows Magic Archer
Arrows The Log Magic Archer Sparky
Arrows Wizard The Log Magic Archer Sparky
Magic Archer Arrows Wizard The Log Sparky
Arrows Sparky
Sparky
Arrows Wizard The Log Electro Wizard Magic Archer Sparky
Arrows Wizard The Log Magic Archer
The Log Magic Archer Sparky
Arrows Wizard
The Log Sparky
Arrows The Log
Arrows The Log Wizard Magic Archer Sparky
Arrows The Log Wizard Electro Wizard Magic Archer Sparky
Arrows Wizard The Log Magic Archer Sparky
Arrows The Log Magic Archer Sparky
Arrows Wizard Electro Wizard Magic Archer Sparky
Electro Wizard Wizard
Sparky
Arrows Wizard The Log Magic Archer Sparky
Arrows Electro Wizard Magic Archer Sparky
Sparky
Arrows Wizard The Log Magic Archer Sparky
Electro Wizard Goblin Gang Magic Archer
Arrows Wizard Electro Wizard Magic Archer
Arrows The Log
Goblin Gang Wizard Electro Wizard Magic Archer Sparky
Arrows The Log Wizard Magic Archer
Arrows Sparky
Sparky
Goblin Gang The Log Electro Wizard Magic Archer Sparky
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer Sparky
Sparky
Wizard Sparky

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