My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Bomb Tower Wizard
The Log
Goblin Gang Elite Barbarians Musketeer Hog Rider
Earthquake
Goblin Gang Bomb Tower Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Musketeer Hog Rider Wizard
Fireball
Goblin Gang Elite Barbarians Musketeer Bomb Tower Hog Rider Wizard
Poison
Goblin Gang Musketeer Bomb Tower Wizard
Lightning
Elite Barbarians Musketeer Bomb Tower Wizard
Rocket
Elite Barbarians Musketeer Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Fireball Musketeer Bomb Tower Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Fireball Musketeer

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Hog Rider
Goblin Gang
Hog Rider
Elite Barbarians
Arrows Fireball Hog Rider Wizard
Fireball
Arrows Hog Rider Elite Barbarians
Musketeer
Hog Rider
Bomb Tower
Hog Rider
Arrows Goblin Gang Fireball Musketeer Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider

Defense Synergies 1 7

Arrows
Fireball Bomb Tower
Goblin Gang
Musketeer Bomb Tower
Elite Barbarians
Wizard
Fireball
Arrows Musketeer Bomb Tower
Musketeer
Goblin Gang Fireball Bomb Tower
Bomb Tower
Arrows Goblin Gang Fireball Musketeer
Hog Rider
Wizard
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard
Elite Barbarians Bomb Tower Goblin Gang Musketeer
Goblin Gang Bomb Tower Elite Barbarians Musketeer
Elite Barbarians Bomb Tower Goblin Gang Musketeer
Arrows Elite Barbarians Fireball Bomb Tower
Arrows Goblin Gang Fireball Musketeer Bomb Tower
Musketeer Arrows Goblin Gang Fireball Bomb Tower Wizard
Arrows Fireball Musketeer Bomb Tower
Goblin Gang Elite Barbarians Musketeer Bomb Tower
Goblin Gang Elite Barbarians Musketeer
Goblin Gang Arrows Fireball Musketeer Bomb Tower Wizard
Arrows Musketeer Goblin Gang Fireball Wizard
Bomb Tower Goblin Gang Elite Barbarians Fireball Musketeer Wizard
Fireball Bomb Tower Wizard Arrows Goblin Gang
Elite Barbarians Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Elite Barbarians Fireball
Bomb Tower Wizard Arrows Goblin Gang Elite Barbarians Fireball Musketeer
Arrows Fireball Bomb Tower Goblin Gang Elite Barbarians Musketeer Wizard
Arrows Bomb Tower Wizard Fireball Musketeer
Elite Barbarians Musketeer Bomb Tower
Goblin Gang Wizard Arrows Elite Barbarians Fireball Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball
Fireball Arrows Goblin Gang Elite Barbarians Musketeer Bomb Tower Wizard
Goblin Gang Elite Barbarians Musketeer Bomb Tower
Goblin Gang Elite Barbarians Fireball Musketeer
Goblin Gang Elite Barbarians Musketeer
Arrows Fireball Wizard Goblin Gang Musketeer Bomb Tower
Goblin Gang Elite Barbarians Fireball Musketeer Bomb Tower
Elite Barbarians Bomb Tower
Elite Barbarians Fireball Bomb Tower
Goblin Gang Musketeer
Elite Barbarians Musketeer Bomb Tower
Arrows Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Bomb Tower Wizard
Wizard Fireball Musketeer Bomb Tower
Goblin Gang Elite Barbarians Fireball Musketeer Bomb Tower
Arrows Elite Barbarians Fireball Musketeer Bomb Tower Wizard
Arrows Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Wizard Arrows
Arrows Fireball Wizard Musketeer
Arrows Musketeer Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Goblin Gang Elite Barbarians Fireball Musketeer
Arrows Fireball Musketeer Wizard
Fireball Arrows Musketeer Wizard
Elite Barbarians Fireball Musketeer
Arrows Fireball Musketeer
Arrows Elite Barbarians Fireball Musketeer
Arrows Fireball Musketeer Wizard
Arrows Fireball Musketeer Wizard
Arrows Fireball
Arrows Fireball Musketeer Wizard
Arrows Fireball Wizard
Fireball Musketeer
Arrows Fireball Wizard
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Wizard
Arrows Fireball Musketeer Wizard
Fireball Arrows Musketeer Wizard
Fireball Arrows Musketeer
Elite Barbarians Arrows Fireball Musketeer Wizard
Fireball Musketeer Wizard
Elite Barbarians Fireball
Arrows Fireball Musketeer Wizard
Arrows Fireball
Arrows Fireball Wizard
Goblin Gang Fireball Musketeer
Fireball Arrows Musketeer Wizard
Arrows Fireball
Fireball Goblin Gang Musketeer Wizard
Arrows Fireball Musketeer Wizard
Arrows Fireball
Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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