My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Barrel Skeleton Army Bandit
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army Witch
Zap
Goblin Gang Goblin Barrel Skeleton Army Witch Bandit
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Goblin Barrel Skeleton Army Witch Bandit
The Log
Goblin Gang Elite Barbarians Goblin Barrel Skeleton Army Witch Bandit
Earthquake
Goblin Gang Goblin Barrel Skeleton Army Witch
Arrows
Goblin Gang Goblin Barrel Skeleton Army Witch
Royal Delivery
Goblin Gang Elite Barbarians Valkyrie Goblin Barrel Skeleton Army Witch Bandit
Fireball
Goblin Gang Elite Barbarians Goblin Barrel Skeleton Army Witch Bandit
Poison
Goblin Gang Skeleton Army Witch
Lightning
Elite Barbarians Valkyrie Witch Bandit
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Skeleton Army Bandit Valkyrie Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Goblin Barrel Bandit
Goblin Gang
Goblin Barrel Valkyrie Bandit
Elite Barbarians
Arrows Valkyrie Bandit
Valkyrie
Elite Barbarians Goblin Barrel Goblin Gang Witch Bandit
Goblin Barrel
Goblin Gang Valkyrie Arrows Skeleton Army Bandit
Skeleton Army
Goblin Barrel
Witch
Valkyrie Bandit
Bandit
Arrows Goblin Gang Elite Barbarians Valkyrie Goblin Barrel Witch

Defense Synergies 1 9

Arrows
Valkyrie Bandit
Goblin Gang
Valkyrie Skeleton Army Bandit
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Arrows Goblin Gang Witch Bandit
Goblin Barrel
Skeleton Army
Goblin Gang Bandit
Witch
Valkyrie Bandit
Bandit
Arrows Goblin Gang Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Elite Barbarians Skeleton Army Goblin Gang Valkyrie Witch Bandit
Goblin Gang Skeleton Army Witch Elite Barbarians Valkyrie Bandit
Elite Barbarians Skeleton Army Witch Goblin Gang Valkyrie Bandit
Arrows Elite Barbarians Valkyrie Skeleton Army
Arrows Goblin Gang Skeleton Army Valkyrie Bandit
Arrows Goblin Gang Witch
Arrows Valkyrie Bandit
Witch Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Valkyrie Bandit
Goblin Gang Valkyrie Skeleton Army Witch Arrows Bandit
Arrows Goblin Gang Witch
Skeleton Army Goblin Gang Elite Barbarians Valkyrie Witch Bandit
Valkyrie Skeleton Army Arrows Goblin Gang Witch
Elite Barbarians Skeleton Army Goblin Gang Bandit
Skeleton Army Goblin Gang Elite Barbarians Bandit
Arrows Goblin Gang Elite Barbarians Valkyrie Skeleton Army Witch
Arrows Valkyrie Goblin Gang Elite Barbarians Skeleton Army Witch Bandit
Arrows Valkyrie Witch Bandit
Elite Barbarians
Goblin Gang Valkyrie Skeleton Army Arrows Elite Barbarians Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Elite Barbarians Witch Bandit
Bandit Arrows Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Skeleton Army Bandit Elite Barbarians Valkyrie Witch
Goblin Gang Valkyrie Skeleton Army Elite Barbarians Bandit
Goblin Gang Elite Barbarians Valkyrie Skeleton Army Witch Bandit
Arrows Goblin Gang Witch
Goblin Gang Skeleton Army Elite Barbarians Valkyrie Witch Bandit
Elite Barbarians Valkyrie Skeleton Army
Elite Barbarians Valkyrie Skeleton Army Witch Bandit
Witch Goblin Gang Skeleton Army
Elite Barbarians Valkyrie Witch
Skeleton Army Arrows Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Goblin Gang Valkyrie Witch Bandit
Valkyrie Skeleton Army Witch
Goblin Gang Elite Barbarians Skeleton Army Witch Valkyrie
Arrows Valkyrie Elite Barbarians Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit
Arrows Bandit
Arrows Valkyrie
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows Bandit
Goblin Gang Elite Barbarians
Arrows Valkyrie Bandit
Arrows
Elite Barbarians Bandit
Arrows Bandit
Arrows Elite Barbarians
Arrows Witch Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Bandit
Arrows Witch Bandit
Arrows Bandit
Elite Barbarians Arrows Witch
Witch
Elite Barbarians
Arrows Bandit
Arrows
Arrows
Goblin Gang Skeleton Army Witch Bandit
Arrows Witch
Arrows
Goblin Gang Valkyrie
Arrows
Arrows
Elite Barbarians
Goblin Gang Elite Barbarians Witch
Witch
Witch Bandit

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