My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Ram Rider
Giant Snowball
Goblin Gang Ram Rider
Zap
Goblin Gang Ram Rider
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie
The Log
Goblin Gang Elite Barbarians Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Valkyrie P.E.K.K.A Ram Rider
Fireball
Goblin Gang Elite Barbarians Ram Rider
Poison
Goblin Gang
Lightning
Elite Barbarians Valkyrie Ram Rider
Rocket
Elite Barbarians Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Valkyrie Ram Rider Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Ram Rider Mega Knight
Goblin Gang
Valkyrie P.E.K.K.A
Elite Barbarians
Arrows Valkyrie The Log Mega Knight
Valkyrie
Elite Barbarians Goblin Gang P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Goblin Gang Valkyrie The Log Ram Rider
The Log
Elite Barbarians P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Arrows Valkyrie P.E.K.K.A The Log Mega Knight
Mega Knight
Arrows Elite Barbarians The Log Ram Rider

Defense Synergies 3 11

Arrows
Mega Knight Valkyrie P.E.K.K.A
Goblin Gang
Valkyrie P.E.K.K.A The Log
Elite Barbarians
Valkyrie The Log Mega Knight
Valkyrie
Elite Barbarians Arrows Goblin Gang P.E.K.K.A The Log
P.E.K.K.A
The Log Arrows Goblin Gang Valkyrie
The Log
P.E.K.K.A Goblin Gang Elite Barbarians Valkyrie Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Arrows Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Ram Rider
Elite Barbarians P.E.K.K.A Goblin Gang Valkyrie The Log Ram Rider Mega Knight
Goblin Gang P.E.K.K.A Ram Rider Mega Knight Elite Barbarians Valkyrie
Elite Barbarians P.E.K.K.A Goblin Gang Valkyrie Ram Rider Mega Knight
Arrows Elite Barbarians Valkyrie P.E.K.K.A The Log Mega Knight
Arrows Goblin Gang The Log Valkyrie Mega Knight
Ram Rider Arrows Goblin Gang
Arrows Valkyrie P.E.K.K.A The Log Ram Rider Mega Knight
P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Mega Knight
Goblin Gang Valkyrie Arrows The Log Ram Rider Mega Knight
Arrows Goblin Gang Ram Rider
P.E.K.K.A Mega Knight Goblin Gang Elite Barbarians Valkyrie The Log Ram Rider
Valkyrie Mega Knight Arrows Goblin Gang P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Goblin Gang Ram Rider Mega Knight
Goblin Gang Elite Barbarians P.E.K.K.A The Log Ram Rider Mega Knight
Mega Knight Arrows Goblin Gang Elite Barbarians Valkyrie P.E.K.K.A
Arrows Mega Knight Goblin Gang Elite Barbarians Valkyrie The Log Ram Rider
Arrows Valkyrie The Log Ram Rider Mega Knight
P.E.K.K.A Elite Barbarians Ram Rider
Goblin Gang Valkyrie Mega Knight Arrows Elite Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Elite Barbarians P.E.K.K.A
Arrows Goblin Gang Elite Barbarians Valkyrie The Log Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Elite Barbarians Valkyrie The Log Ram Rider
Goblin Gang Valkyrie P.E.K.K.A Mega Knight Elite Barbarians The Log Ram Rider
P.E.K.K.A Goblin Gang Elite Barbarians Valkyrie Ram Rider Mega Knight
Arrows Goblin Gang Ram Rider
Goblin Gang P.E.K.K.A Elite Barbarians Valkyrie Ram Rider
P.E.K.K.A Mega Knight Elite Barbarians Valkyrie
P.E.K.K.A Mega Knight Elite Barbarians Valkyrie The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Elite Barbarians Valkyrie
P.E.K.K.A Mega Knight Arrows Elite Barbarians Valkyrie The Log
Elite Barbarians P.E.K.K.A Mega Knight Goblin Gang Valkyrie Ram Rider
Valkyrie Mega Knight
Goblin Gang Elite Barbarians Valkyrie P.E.K.K.A The Log
Arrows Valkyrie Mega Knight Elite Barbarians P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Ram Rider
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows Ram Rider
Arrows The Log
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Goblin Gang Elite Barbarians
Arrows Valkyrie The Log Ram Rider
Arrows
Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log Mega Knight
Arrows Valkyrie The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Mega Knight
Arrows The Log Ram Rider
Arrows The Log Ram Rider Mega Knight
Arrows The Log
Elite Barbarians Arrows
Elite Barbarians
Arrows The Log Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows The Log
Goblin Gang
Arrows Ram Rider
Arrows The Log
Goblin Gang Valkyrie Mega Knight
Arrows The Log
Arrows
Elite Barbarians P.E.K.K.A Mega Knight
Goblin Gang Elite Barbarians The Log
The Log Mega Knight
P.E.K.K.A
Mega Knight

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