My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Balloon
Giant Snowball
Goblin Gang Balloon Lumberjack
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Lumberjack
The Log
Goblin Gang Elite Barbarians Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Wizard Balloon Lumberjack
Fireball
Goblin Gang Elite Barbarians Wizard Balloon Lumberjack
Poison
Goblin Gang Wizard Balloon
Lightning
Elite Barbarians Wizard Balloon Lumberjack
Rocket
Elite Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Goblin Gang Lumberjack Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Balloon Lumberjack
Goblin Gang
Balloon
Elite Barbarians
Arrows Rage Wizard The Log Lumberjack
Wizard
Elite Barbarians Rage Balloon Lumberjack
Rage
Elite Barbarians Balloon Wizard
Balloon
Arrows Rage Lumberjack Goblin Gang Wizard The Log
The Log
Elite Barbarians Balloon Lumberjack
Lumberjack
Balloon Arrows Elite Barbarians Wizard The Log

Defense Synergies 0 8

Arrows
Lumberjack
Goblin Gang
The Log Lumberjack
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians The Log Lumberjack
Rage
Balloon
The Log
Goblin Gang Elite Barbarians Wizard Lumberjack
Lumberjack
Arrows Goblin Gang Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Elite Barbarians Lumberjack Goblin Gang The Log
Goblin Gang Lumberjack Elite Barbarians
Elite Barbarians Lumberjack Goblin Gang
Arrows Elite Barbarians The Log Lumberjack
Arrows Goblin Gang The Log Lumberjack
Arrows Goblin Gang Wizard
Arrows The Log
Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Arrows Wizard The Log Lumberjack
Arrows Goblin Gang Wizard
Lumberjack Goblin Gang Elite Barbarians Wizard The Log
Wizard Arrows Goblin Gang The Log Lumberjack
Elite Barbarians Goblin Gang Lumberjack
Goblin Gang Elite Barbarians The Log Lumberjack
Wizard Arrows Goblin Gang Elite Barbarians Lumberjack
Arrows Goblin Gang Elite Barbarians Wizard The Log Lumberjack
Arrows Wizard The Log Lumberjack
Elite Barbarians Lumberjack
Goblin Gang Wizard Arrows Elite Barbarians The Log Lumberjack
Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Elite Barbarians
Arrows Goblin Gang Elite Barbarians Wizard The Log Lumberjack
Goblin Gang Lumberjack Elite Barbarians The Log
Goblin Gang Lumberjack Elite Barbarians The Log
Goblin Gang Elite Barbarians Lumberjack
Arrows Wizard Goblin Gang
Goblin Gang Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians The Log
Goblin Gang
Elite Barbarians Lumberjack
Arrows Elite Barbarians The Log
Elite Barbarians Goblin Gang Wizard Lumberjack
Wizard
Goblin Gang Elite Barbarians The Log Lumberjack
Arrows Elite Barbarians Wizard The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Goblin Gang Elite Barbarians Lumberjack
Arrows Wizard The Log
Arrows Wizard
Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Elite Barbarians Arrows Wizard
Wizard
Elite Barbarians
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Goblin Gang
Arrows Wizard
Arrows The Log
Goblin Gang Wizard Lumberjack
Arrows The Log Wizard
Arrows
Elite Barbarians
Goblin Gang Elite Barbarians The Log
The Log
Wizard

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