My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Executioner P.E.K.K.A Electro Giant Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Goblin Hut Baby Dragon Inferno Dragon
Zap
Goblin Hut Inferno Dragon
Barbarian Barrel
Goblin Hut Executioner Electro Wizard
The Log
Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Baby Dragon Executioner P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Goblin Hut Baby Dragon Executioner Electro Wizard Inferno Dragon
Poison
Goblin Hut Executioner Electro Wizard
Lightning
Goblin Hut Baby Dragon Executioner Electro Wizard Inferno Dragon
Rocket
Goblin Hut Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Executioner P.E.K.K.A Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Baby Dragon Electro Wizard Inferno Dragon Goblin Hut Executioner P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Baby Dragon Electro Wizard Inferno Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Goblin Hut
Baby Dragon
Baby Dragon
Goblin Hut P.E.K.K.A Electro Giant Electro Wizard Inferno Dragon
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Baby Dragon Executioner
Electro Giant
Baby Dragon Inferno Dragon
Electro Wizard
P.E.K.K.A Baby Dragon
Inferno Dragon
Baby Dragon Electro Giant

Defense Synergies 0 9

Arrows
Goblin Hut P.E.K.K.A
Goblin Hut
Arrows Baby Dragon Electro Wizard
Baby Dragon
Goblin Hut P.E.K.K.A Inferno Dragon
Executioner
P.E.K.K.A
Arrows Baby Dragon Electro Wizard
Electro Giant
Inferno Dragon
Electro Wizard
Goblin Hut P.E.K.K.A Inferno Dragon
Inferno Dragon
Baby Dragon Electro Giant Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Baby Dragon Executioner Electro Wizard
P.E.K.K.A Inferno Dragon Goblin Hut Executioner Electro Wizard
Goblin Hut P.E.K.K.A Executioner Electro Wizard Inferno Dragon
Goblin Hut P.E.K.K.A Inferno Dragon Electro Wizard
Arrows P.E.K.K.A
Arrows Baby Dragon Executioner Electro Wizard
Electro Wizard Inferno Dragon Arrows Goblin Hut Baby Dragon Executioner
Arrows Baby Dragon P.E.K.K.A Electro Giant Electro Wizard
P.E.K.K.A Inferno Dragon Goblin Hut
Electro Wizard
Executioner Electro Wizard Arrows Goblin Hut Baby Dragon Electro Giant
Arrows Executioner Inferno Dragon Goblin Hut Baby Dragon Electro Wizard
Goblin Hut P.E.K.K.A Electro Wizard
Executioner Arrows Goblin Hut Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Goblin Hut Electro Wizard
Goblin Hut P.E.K.K.A Electro Giant Electro Wizard Inferno Dragon
Arrows Goblin Hut Executioner P.E.K.K.A Electro Wizard
Arrows Goblin Hut Baby Dragon Executioner Electro Wizard
Arrows Baby Dragon Executioner Goblin Hut Electro Wizard Inferno Dragon
P.E.K.K.A Goblin Hut Electro Wizard Inferno Dragon
Arrows Baby Dragon Executioner P.E.K.K.A Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut P.E.K.K.A Electro Giant Electro Wizard
Electro Wizard Arrows Baby Dragon Executioner Inferno Dragon
P.E.K.K.A Goblin Hut Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Hut Executioner Inferno Dragon
Arrows Executioner Electro Giant Goblin Hut Baby Dragon Electro Wizard
P.E.K.K.A Goblin Hut Electro Wizard
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard Goblin Hut Baby Dragon Inferno Dragon
P.E.K.K.A Goblin Hut Inferno Dragon
P.E.K.K.A Inferno Dragon Goblin Hut
P.E.K.K.A Arrows Electro Giant Electro Wizard
P.E.K.K.A Executioner
Baby Dragon Executioner Electro Giant
Goblin Hut Electro Giant Electro Wizard Baby Dragon Executioner P.E.K.K.A Inferno Dragon
Arrows Executioner Goblin Hut Baby Dragon P.E.K.K.A Electro Giant Electro Wizard Inferno Dragon
Arrows Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon Executioner Electro Wizard
Arrows Goblin Hut Baby Dragon
Arrows
Executioner Arrows Baby Dragon
Arrows Executioner Electro Giant Baby Dragon
Arrows Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows Baby Dragon Executioner
Goblin Hut Baby Dragon Executioner
Arrows Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows Goblin Hut Baby Dragon Executioner
Arrows Goblin Hut Baby Dragon Executioner
Arrows
Arrows Baby Dragon Executioner Electro Wizard
Arrows Baby Dragon Electro Giant
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Electro Giant Baby Dragon Executioner
Inferno Dragon
Arrows Baby Dragon Executioner Electro Wizard
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Executioner Electro Giant Electro Wizard
Electro Wizard Goblin Hut Electro Giant
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Goblin Hut
Arrows Baby Dragon Executioner Electro Wizard
Arrows
Baby Dragon Executioner Electro Wizard
Arrows Baby Dragon Executioner
Arrows Electro Giant
Executioner P.E.K.K.A
Electro Giant Baby Dragon Electro Wizard
Executioner Electro Wizard
Baby Dragon Executioner Electro Giant Electro Wizard
P.E.K.K.A Inferno Dragon

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