My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Witch Fisherman Night Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Night Witch
Giant Snowball
Goblin Hut Witch Fisherman Night Witch
Zap
Goblin Hut Witch Fisherman Night Witch
Barbarian Barrel
Goblin Hut Barbarian Hut Witch Night Witch
The Log
Goblin Hut Barbarian Hut Witch Fisherman
Earthquake
Goblin Hut Barbarian Hut Witch
Arrows
Goblin Hut Witch Night Witch
Royal Delivery
Goblin Hut Witch Fisherman Night Witch
Fireball
Goblin Hut Barbarian Hut Witch Fisherman Night Witch
Poison
Goblin Hut Barbarian Hut Witch Fisherman Night Witch
Lightning
Goblin Hut Barbarian Hut Witch Fisherman Night Witch Goblinstein
Rocket
Goblin Hut Barbarian Hut Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Fisherman Night Witch Goblin Hut Witch Goblinstein Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Fisherman Night Witch

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Barbarian Hut Night Witch
Goblin Hut
Barbarian Hut The Log Fisherman
Barbarian Hut
Arrows Goblin Hut
Witch
The Log
Goblin Hut Fisherman
Fisherman
Goblin Hut The Log
Night Witch
Arrows
Goblinstein

Defense Synergies 0 8

Arrows
Goblin Hut Barbarian Hut
Goblin Hut
Arrows Barbarian Hut
Barbarian Hut
Arrows Goblin Hut The Log
Witch
The Log Fisherman
The Log
Barbarian Hut Witch Fisherman Night Witch
Fisherman
Witch The Log
Night Witch
The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut The Log
Barbarian Hut Goblin Hut Witch The Log Fisherman Night Witch
Goblin Hut Barbarian Hut Witch Fisherman Night Witch
Goblin Hut Barbarian Hut Witch Night Witch Fisherman
Arrows The Log
Arrows The Log Night Witch
Arrows Goblin Hut Barbarian Hut Witch Night Witch
Barbarian Hut Arrows The Log
Barbarian Hut Witch Goblin Hut Fisherman Night Witch
Fisherman Night Witch
Witch Arrows Goblin Hut The Log Fisherman Night Witch
Arrows Goblin Hut Barbarian Hut Witch Night Witch
Goblin Hut Barbarian Hut Night Witch Witch The Log
Barbarian Hut Arrows Goblin Hut Witch The Log Night Witch
Barbarian Hut Goblin Hut
Barbarian Hut Goblin Hut The Log Fisherman
Barbarian Hut Arrows Goblin Hut Witch Fisherman Night Witch
Arrows Goblin Hut Barbarian Hut Witch The Log Fisherman Night Witch
Arrows Witch The Log Goblin Hut Barbarian Hut Fisherman
Barbarian Hut Goblin Hut Fisherman
Arrows Witch The Log Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblin Hut Witch Fisherman
Arrows The Log Fisherman
Goblin Hut Barbarian Hut Witch The Log Fisherman
Barbarian Hut The Log Fisherman Night Witch
Barbarian Hut Goblin Hut Witch Fisherman Night Witch
Arrows Goblin Hut Witch
Goblin Hut Barbarian Hut Witch Night Witch
Barbarian Hut Fisherman
Goblin Hut Barbarian Hut Witch The Log
Witch Goblin Hut Barbarian Hut
Goblin Hut Witch
Arrows The Log
Barbarian Hut Witch Night Witch
Barbarian Hut Witch
Goblin Hut Witch Barbarian Hut The Log Fisherman Night Witch
Arrows Goblin Hut Barbarian Hut Witch The Log
Arrows Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut The Log
Arrows The Log Fisherman
Arrows Goblin Hut Barbarian Hut The Log
Arrows Barbarian Hut The Log
Arrows The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log Barbarian Hut
Arrows The Log Fisherman
Fisherman Night Witch
Arrows The Log Fisherman
Arrows
Goblin Hut Barbarian Hut The Log Fisherman
Arrows Fisherman
Arrows Goblin Hut Barbarian Hut The Log Fisherman
Arrows Goblin Hut Barbarian Hut Witch The Log
Arrows Goblin Hut Barbarian Hut The Log
Arrows
Fisherman Night Witch
Arrows The Log Fisherman
Arrows Witch The Log
The Log Night Witch
Arrows
The Log Fisherman
Arrows Barbarian Hut The Log
Arrows The Log Witch
Witch Fisherman
Arrows The Log Witch Fisherman
Arrows Witch The Log Fisherman
Arrows The Log Fisherman
Arrows Witch Night Witch
Goblin Hut Witch
Night Witch
Arrows The Log Night Witch
Arrows
Arrows The Log
Goblin Hut Barbarian Hut Witch Night Witch
Arrows Witch
Arrows The Log
Arrows The Log
Arrows
Witch The Log
Witch
Witch The Log

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