My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Recruits Goblin Hut Cannon Cart Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits Clone Cannon Cart
Giant Snowball
Skeleton Barrel Royal Recruits Goblin Hut Clone
Zap
Skeleton Barrel Goblin Hut Clone Cannon Cart
Barbarian Barrel
Skeleton Barrel Royal Recruits Goblin Hut Clone Cannon Cart Electro Wizard
The Log
Skeleton Barrel Royal Recruits Goblin Hut Clone Cannon Cart
Earthquake
Goblin Hut Clone
Arrows
Skeleton Barrel Royal Recruits Goblin Hut Clone
Royal Delivery
Skeleton Barrel Royal Recruits Goblin Hut Clone Cannon Cart Electro Wizard
Fireball
Skeleton Barrel Goblin Hut Clone Cannon Cart Electro Wizard
Poison
Skeleton Barrel Royal Recruits Goblin Hut Clone Electro Wizard
Lightning
Goblin Hut Cannon Cart Electro Wizard
Rocket
Goblin Hut Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Royal Recruits Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Barrel Clone Electro Wizard Goblin Hut Cannon Cart Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Skeleton Barrel Clone

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Skeleton Barrel Cannon Cart
Skeleton Barrel
Goblin Hut Clone Arrows Royal Recruits Mirror Cannon Cart
Royal Recruits
Skeleton Barrel Clone Cannon Cart Electro Wizard
Goblin Hut
Skeleton Barrel Mirror Cannon Cart
Mirror
Arrows Skeleton Barrel Goblin Hut Cannon Cart
Clone
Skeleton Barrel Royal Recruits Cannon Cart Electro Wizard
Cannon Cart
Arrows Skeleton Barrel Royal Recruits Goblin Hut Mirror Clone Electro Wizard
Electro Wizard
Royal Recruits Clone Cannon Cart

Defense Synergies 1 7

Arrows
Mirror Goblin Hut Cannon Cart
Skeleton Barrel
Royal Recruits
Goblin Hut
Arrows Mirror Cannon Cart Electro Wizard
Mirror
Arrows Goblin Hut Electro Wizard
Clone
Cannon Cart
Arrows Goblin Hut Electro Wizard
Electro Wizard
Goblin Hut Mirror Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel Royal Recruits Goblin Hut Electro Wizard
Royal Recruits Goblin Hut Cannon Cart Electro Wizard
Goblin Hut Royal Recruits Cannon Cart Electro Wizard
Royal Recruits Goblin Hut Cannon Cart Electro Wizard
Arrows Royal Recruits
Arrows Cannon Cart Electro Wizard
Electro Wizard Arrows Goblin Hut
Arrows Skeleton Barrel Royal Recruits Cannon Cart Electro Wizard
Royal Recruits Goblin Hut
Royal Recruits Cannon Cart Electro Wizard
Electro Wizard Arrows Royal Recruits Goblin Hut Cannon Cart
Arrows Goblin Hut Electro Wizard
Royal Recruits Goblin Hut Cannon Cart Electro Wizard
Arrows Royal Recruits Goblin Hut Cannon Cart Electro Wizard
Royal Recruits Goblin Hut Cannon Cart Electro Wizard
Royal Recruits Goblin Hut Electro Wizard
Arrows Royal Recruits Goblin Hut Cannon Cart Electro Wizard
Arrows Royal Recruits Goblin Hut Cannon Cart Electro Wizard
Arrows Royal Recruits Goblin Hut Cannon Cart Electro Wizard
Royal Recruits Goblin Hut Cannon Cart Electro Wizard
Royal Recruits Arrows Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Hut Cannon Cart Electro Wizard
Electro Wizard Arrows Skeleton Barrel Cannon Cart
Royal Recruits Goblin Hut Cannon Cart Electro Wizard
Royal Recruits Cannon Cart Electro Wizard
Royal Recruits Goblin Hut Cannon Cart
Arrows Skeleton Barrel Goblin Hut Electro Wizard
Royal Recruits Goblin Hut Cannon Cart Electro Wizard
Royal Recruits Cannon Cart
Royal Recruits Electro Wizard Goblin Hut Cannon Cart
Royal Recruits Goblin Hut
Royal Recruits Goblin Hut Cannon Cart
Royal Recruits Arrows Electro Wizard
Royal Recruits Cannon Cart
Royal Recruits Cannon Cart
Royal Recruits Goblin Hut Electro Wizard Cannon Cart
Arrows Royal Recruits Goblin Hut Cannon Cart Electro Wizard
Arrows Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Royal Recruits
Arrows Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel Goblin Hut Cannon Cart
Cannon Cart Arrows Skeleton Barrel Royal Recruits
Arrows
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Electro Wizard
Arrows Skeleton Barrel Royal Recruits Cannon Cart Electro Wizard
Arrows
Skeleton Barrel Goblin Hut Cannon Cart
Arrows Skeleton Barrel Cannon Cart
Arrows Skeleton Barrel Goblin Hut Cannon Cart
Arrows Skeleton Barrel Goblin Hut Cannon Cart
Arrows Skeleton Barrel Royal Recruits Goblin Hut Cannon Cart
Arrows
Arrows Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel Royal Recruits Cannon Cart
Arrows
Arrows Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Electro Wizard
Electro Wizard Skeleton Barrel Goblin Hut
Arrows
Arrows Electro Wizard
Arrows
Skeleton Barrel Electro Wizard Royal Recruits Goblin Hut Cannon Cart
Arrows Electro Wizard
Arrows
Cannon Cart Electro Wizard
Arrows Skeleton Barrel
Arrows
Royal Recruits Cannon Cart
Royal Recruits Electro Wizard
Electro Wizard
Skeleton Barrel Royal Recruits Cannon Cart Electro Wizard
Cannon Cart

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