My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Giant Skeleton Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Hut Goblin Barrel Witch Little Prince
Zap
Goblin Hut Goblin Barrel Witch Little Prince
Barbarian Barrel
Goblin Hut Goblin Barrel Witch Giant Skeleton Little Prince
The Log
Goblin Hut Goblin Barrel Witch Giant Skeleton Little Prince
Earthquake
Goblin Hut Goblin Barrel Witch
Arrows
Goblin Hut Goblin Barrel Witch Little Prince
Royal Delivery
Goblin Hut Goblin Barrel Witch Giant Skeleton Little Prince
Fireball
Goblin Hut Goblin Barrel Witch Little Prince
Poison
Goblin Hut Witch Little Prince
Lightning
Goblin Hut Witch Little Prince
Rocket
Goblin Hut Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Little Prince Goblin Hut Witch Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Little Prince Goblin Hut

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Giant Skeleton Mega Knight
Goblin Hut
Goblin Barrel Giant Skeleton Mega Knight
Rocket
Goblin Barrel
Arrows Goblin Hut Giant Skeleton Mega Knight
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Goblin Hut Goblin Barrel Witch
Mega Knight
Arrows Goblin Hut Goblin Barrel Witch
Little Prince

Defense Synergies 1 7

Arrows
Mega Knight Goblin Hut Giant Skeleton Little Prince
Goblin Hut
Arrows Giant Skeleton
Rocket
Goblin Barrel
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Goblin Hut Witch Little Prince
Mega Knight
Arrows Witch
Little Prince
Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut
Goblin Hut Witch Mega Knight
Goblin Hut Rocket Witch Mega Knight Giant Skeleton
Goblin Hut Witch Mega Knight
Arrows Rocket Giant Skeleton Mega Knight
Arrows Mega Knight
Rocket Arrows Goblin Hut Witch Little Prince
Rocket Arrows Giant Skeleton Mega Knight
Witch Goblin Hut
Giant Skeleton Mega Knight Little Prince
Witch Arrows Goblin Hut Giant Skeleton Mega Knight
Arrows Goblin Hut Witch
Goblin Hut Mega Knight Rocket Witch Giant Skeleton
Rocket Mega Knight Arrows Goblin Hut Witch
Goblin Hut Mega Knight
Rocket Goblin Hut Mega Knight
Mega Knight Arrows Goblin Hut Witch
Arrows Mega Knight Goblin Hut Witch Little Prince
Arrows Witch Goblin Hut Giant Skeleton Mega Knight Little Prince
Goblin Hut
Mega Knight Arrows Witch Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Witch Giant Skeleton
Arrows Rocket Mega Knight
Giant Skeleton Mega Knight Goblin Hut Rocket Witch
Rocket Giant Skeleton Mega Knight
Giant Skeleton Goblin Hut Witch Mega Knight
Arrows Rocket Goblin Hut Witch
Rocket Goblin Hut Witch Giant Skeleton
Giant Skeleton Mega Knight
Rocket Giant Skeleton Mega Knight Goblin Hut Witch
Witch Goblin Hut
Mega Knight Goblin Hut Witch Giant Skeleton
Rocket Mega Knight Arrows Giant Skeleton
Rocket Giant Skeleton Mega Knight Witch
Witch Mega Knight
Goblin Hut Witch Rocket Giant Skeleton Little Prince
Arrows Mega Knight Goblin Hut Witch Giant Skeleton
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Giant Skeleton
Arrows
Rocket Arrows Goblin Hut Giant Skeleton
Arrows Rocket Giant Skeleton
Rocket Arrows Mega Knight
Arrows Rocket Witch
Arrows Witch
Arrows
Arrows
Rocket
Rocket Arrows
Arrows Rocket
Rocket Goblin Hut
Arrows Rocket
Arrows Goblin Hut
Rocket Arrows Goblin Hut Witch
Arrows Goblin Hut Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Mega Knight
Rocket Arrows Witch Mega Knight Little Prince
Rocket Giant Skeleton Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Witch Mega Knight Little Prince
Witch
Arrows Witch
Arrows Witch Mega Knight
Rocket Arrows
Arrows Witch Little Prince
Rocket Goblin Hut Witch
Arrows Rocket Mega Knight
Rocket Arrows
Giant Skeleton Mega Knight
Rocket Arrows
Goblin Hut Rocket Witch
Rocket Arrows Witch
Arrows
Rocket Mega Knight
Arrows
Rocket Arrows Giant Skeleton
Mega Knight
Rocket Witch Giant Skeleton
Rocket Witch
Rocket Witch Giant Skeleton Mega Knight Little Prince
Rocket Mega Knight

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