My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Flying Machine Baby Dragon Rune Giant Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Barbarian Barrel Baby Dragon Rune Giant Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Lava Hound
Giant Snowball
Flying Machine Guards Baby Dragon Lava Hound
Zap
Flying Machine Guards Lava Hound
Barbarian Barrel
Goblin Cage Guards
The Log
Goblin Cage Guards
Earthquake
Goblin Cage Guards
Arrows
Flying Machine Guards Lava Hound
Royal Delivery
Goblin Cage Flying Machine Guards Baby Dragon Lava Hound
Fireball
Goblin Cage Flying Machine Baby Dragon Lava Hound
Poison
Goblin Cage Flying Machine Guards Lava Hound
Lightning
Goblin Cage Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Guards Goblin Cage Flying Machine Baby Dragon Rune Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Guards Goblin Cage

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound
Goblin Cage
Flying Machine Barbarian Barrel Baby Dragon Lava Hound
Flying Machine
Lava Hound Goblin Cage Barbarian Barrel Baby Dragon
Barbarian Barrel
Goblin Cage Flying Machine Baby Dragon Lava Hound
Guards
Lava Hound
Baby Dragon
Lava Hound Goblin Cage Flying Machine Barbarian Barrel
Rune Giant
Lava Hound
Arrows Flying Machine Baby Dragon Goblin Cage Barbarian Barrel Guards

Defense Synergies 0 11

Arrows
Barbarian Barrel
Goblin Cage
Flying Machine Barbarian Barrel Guards Baby Dragon
Flying Machine
Goblin Cage Barbarian Barrel Guards Baby Dragon
Barbarian Barrel
Arrows Goblin Cage Flying Machine Guards Baby Dragon
Guards
Goblin Cage Flying Machine Barbarian Barrel Baby Dragon
Baby Dragon
Goblin Cage Flying Machine Barbarian Barrel Guards
Rune Giant
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Flying Machine Barbarian Barrel Baby Dragon
Goblin Cage Flying Machine
Goblin Cage
Goblin Cage Guards
Arrows Goblin Cage Barbarian Barrel
Arrows Barbarian Barrel Flying Machine Guards Baby Dragon
Arrows Goblin Cage Flying Machine Baby Dragon
Arrows Goblin Cage Flying Machine Barbarian Barrel Baby Dragon
Goblin Cage
Guards Barbarian Barrel
Guards Arrows Flying Machine Barbarian Barrel Baby Dragon
Arrows Flying Machine Baby Dragon
Goblin Cage Flying Machine Guards
Arrows Goblin Cage Barbarian Barrel Guards Baby Dragon
Goblin Cage
Goblin Cage
Arrows Goblin Cage
Arrows Goblin Cage Flying Machine Barbarian Barrel Guards Baby Dragon
Arrows Goblin Cage Barbarian Barrel Baby Dragon Flying Machine Guards
Goblin Cage
Arrows Flying Machine Barbarian Barrel Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage Barbarian Barrel
Arrows Flying Machine Barbarian Barrel Baby Dragon
Guards Goblin Cage
Guards Goblin Cage Barbarian Barrel
Goblin Cage Guards
Arrows Flying Machine Baby Dragon
Guards Goblin Cage Flying Machine
Goblin Cage
Goblin Cage Flying Machine Barbarian Barrel Baby Dragon
Goblin Cage Guards
Goblin Cage Flying Machine Guards
Arrows Goblin Cage Guards
Goblin Cage Guards
Goblin Cage Flying Machine Baby Dragon
Guards Goblin Cage Flying Machine Barbarian Barrel Baby Dragon
Arrows Goblin Cage Flying Machine Barbarian Barrel Baby Dragon
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Barbarian Barrel Guards Baby Dragon
Arrows Flying Machine Barbarian Barrel Baby Dragon
Arrows Flying Machine Barbarian Barrel Baby Dragon
Arrows Flying Machine Barbarian Barrel Guards
Arrows Barbarian Barrel Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Barbarian Barrel Baby Dragon
Arrows Flying Machine
Guards
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon
Arrows Flying Machine Barbarian Barrel Baby Dragon
Arrows Flying Machine Barbarian Barrel Baby Dragon
Arrows Flying Machine Barbarian Barrel Baby Dragon
Arrows Flying Machine Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Arrows Flying Machine Barbarian Barrel Baby Dragon
Arrows Flying Machine Barbarian Barrel Baby Dragon
Baby Dragon
Arrows
Arrows Flying Machine Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Flying Machine Barbarian Barrel Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Flying Machine Baby Dragon
Flying Machine Guards
Arrows
Arrows
Arrows
Flying Machine Barbarian Barrel Guards
Arrows Flying Machine Baby Dragon
Arrows Barbarian Barrel
Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows
Flying Machine
Flying Machine Guards Baby Dragon
Flying Machine
Flying Machine Barbarian Barrel Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: