My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Electro Dragon Inferno Dragon Lava Hound Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Lava Hound Skeleton King
Giant Snowball
Guards Electro Dragon Inferno Dragon Lava Hound Skeleton King
Zap
Guards Inferno Dragon Lava Hound Skeleton King
Barbarian Barrel
Goblin Cage Guards Skeleton King
The Log
Goblin Cage Guards Skeleton King
Earthquake
Goblin Cage Guards Skeleton King
Arrows
Guards Lava Hound Skeleton King
Royal Delivery
Goblin Cage Guards Electro Dragon Inferno Dragon Lava Hound Skeleton King
Fireball
Goblin Cage Electro Dragon Inferno Dragon Lava Hound Skeleton King
Poison
Goblin Cage Guards Electro Dragon Lava Hound Skeleton King
Lightning
Goblin Cage Electro Dragon Inferno Dragon Skeleton King
Rocket
Electro Dragon Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Goblin Cage Inferno Dragon Skeleton King Electro Dragon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Goblin Cage Inferno Dragon

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Lightning
Goblin Cage
Lava Hound
Guards
Lava Hound
Electro Dragon
Lava Hound Inferno Dragon
Lightning
Lava Hound Arrows
Inferno Dragon
Lava Hound Electro Dragon
Lava Hound
Arrows Electro Dragon Lightning Inferno Dragon Goblin Cage Guards
Skeleton King

Defense Synergies 0 7

Arrows
Lightning
Goblin Cage
Guards Electro Dragon Inferno Dragon
Guards
Goblin Cage Electro Dragon
Electro Dragon
Goblin Cage Guards Inferno Dragon
Lightning
Arrows
Inferno Dragon
Goblin Cage Electro Dragon Skeleton King
Lava Hound
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage Electro Dragon
Inferno Dragon Goblin Cage Electro Dragon
Goblin Cage Electro Dragon Lightning Inferno Dragon
Goblin Cage Inferno Dragon Guards Electro Dragon Skeleton King
Lightning Arrows Goblin Cage
Arrows Guards Electro Dragon
Lightning Inferno Dragon Arrows Goblin Cage Electro Dragon
Lightning Arrows Goblin Cage Electro Dragon
Inferno Dragon Goblin Cage Skeleton King
Guards
Guards Arrows Electro Dragon Skeleton King
Arrows Inferno Dragon Electro Dragon
Goblin Cage Guards Electro Dragon Lightning
Arrows Goblin Cage Guards Electro Dragon Skeleton King
Inferno Dragon Goblin Cage Skeleton King
Goblin Cage Lightning Inferno Dragon
Arrows Goblin Cage Electro Dragon
Arrows Goblin Cage Guards Electro Dragon
Arrows Goblin Cage Guards Electro Dragon Inferno Dragon
Goblin Cage Inferno Dragon
Arrows Guards Electro Dragon
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage
Arrows Electro Dragon Lightning Inferno Dragon
Guards Goblin Cage Electro Dragon Lightning
Guards Lightning Goblin Cage
Goblin Cage Guards Inferno Dragon
Arrows Electro Dragon
Guards Goblin Cage Lightning
Goblin Cage Inferno Dragon
Goblin Cage Electro Dragon Lightning Inferno Dragon
Goblin Cage Guards Inferno Dragon
Inferno Dragon Goblin Cage Guards Electro Dragon
Lightning Arrows Goblin Cage Guards
Lightning Goblin Cage Guards Skeleton King
Goblin Cage Electro Dragon
Guards Electro Dragon Goblin Cage Lightning Inferno Dragon Skeleton King
Arrows Goblin Cage Electro Dragon Inferno Dragon Skeleton King
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards Electro Dragon
Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Guards
Arrows
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Lightning
Arrows Electro Dragon Lightning
Lightning Guards Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon
Arrows Electro Dragon
Inferno Dragon
Arrows Electro Dragon Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Electro Dragon
Electro Dragon Lightning Guards
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Arrows Lightning
Lightning Guards Electro Dragon
Lightning Arrows Electro Dragon
Arrows
Lightning Electro Dragon
Arrows Electro Dragon Lightning Skeleton King
Lightning Arrows
Electro Dragon
Electro Dragon Guards Lightning Skeleton King
Electro Dragon Lightning
Electro Dragon Lightning
Inferno Dragon
Lightning Electro Dragon

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