My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Giant Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Miner
Zap
Goblin Giant Bandit
Barbarian Barrel
Goblin Cage Bandit Electro Wizard Magic Archer
The Log
Goblin Cage Bandit
Earthquake
Goblin Cage
Arrows
Royal Delivery
Goblin Cage Miner Bandit Electro Wizard Magic Archer
Fireball
Goblin Cage Bandit Electro Wizard Magic Archer
Poison
Goblin Cage Electro Wizard Magic Archer
Lightning
Goblin Cage Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Bandit Goblin Cage Poison Electro Wizard Magic Archer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Miner Bandit Goblin Cage

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Giant Miner Bandit
Goblin Cage
Miner Bandit Magic Archer
Poison
Miner Goblin Giant
Goblin Giant
Arrows Poison Bandit Electro Wizard Magic Archer
Miner
Poison Arrows Goblin Cage Bandit Electro Wizard Magic Archer
Bandit
Arrows Goblin Cage Goblin Giant Miner Electro Wizard Magic Archer
Electro Wizard
Goblin Giant Miner Bandit Magic Archer
Magic Archer
Goblin Cage Goblin Giant Miner Bandit Electro Wizard

Defense Synergies 0 11

Arrows
Bandit
Goblin Cage
Poison Bandit Electro Wizard Magic Archer
Poison
Goblin Cage Electro Wizard
Goblin Giant
Electro Wizard Magic Archer
Miner
Bandit
Arrows Goblin Cage Electro Wizard Magic Archer
Electro Wizard
Goblin Cage Poison Goblin Giant Bandit Magic Archer
Magic Archer
Goblin Cage Goblin Giant Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Goblin Giant Electro Wizard Magic Archer
Goblin Cage Bandit Electro Wizard
Goblin Cage Bandit Electro Wizard
Goblin Cage Bandit Electro Wizard
Arrows Goblin Cage Poison
Arrows Bandit Electro Wizard Magic Archer
Electro Wizard Arrows Goblin Cage Poison Magic Archer
Arrows Goblin Cage Poison Goblin Giant Bandit Electro Wizard Magic Archer
Goblin Cage
Miner Bandit Electro Wizard
Poison Electro Wizard Arrows Goblin Giant Bandit Magic Archer
Arrows Poison Electro Wizard Magic Archer
Goblin Cage Bandit Electro Wizard
Arrows Goblin Cage Poison Electro Wizard Magic Archer
Goblin Cage Bandit Electro Wizard
Goblin Cage Bandit Electro Wizard
Arrows Goblin Cage Poison Electro Wizard
Arrows Goblin Cage Bandit Electro Wizard Magic Archer
Arrows Goblin Cage Poison Bandit Electro Wizard Magic Archer
Goblin Cage Electro Wizard
Arrows Poison Goblin Giant Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Bandit Electro Wizard
Poison Bandit Electro Wizard Arrows Miner Magic Archer
Bandit Goblin Cage Goblin Giant Electro Wizard
Goblin Cage Goblin Giant Bandit Electro Wizard
Goblin Cage Goblin Giant Bandit
Arrows Poison Goblin Giant Electro Wizard Magic Archer
Goblin Cage Goblin Giant Bandit Electro Wizard
Goblin Cage Goblin Giant
Goblin Cage Electro Wizard Poison Bandit Magic Archer
Goblin Cage Goblin Giant
Goblin Cage
Arrows Goblin Cage Poison Goblin Giant Electro Wizard
Goblin Cage Goblin Giant Bandit
Goblin Cage Magic Archer
Electro Wizard Goblin Cage Poison Goblin Giant Magic Archer
Arrows Poison Goblin Cage Electro Wizard Magic Archer
Arrows Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Bandit
Arrows Poison Miner Bandit Electro Wizard Magic Archer
Arrows Poison Goblin Giant Miner Bandit Magic Archer
Arrows Poison
Poison Arrows Magic Archer
Arrows Poison Goblin Giant Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison Miner Bandit
Poison Electro Wizard
Poison Miner Arrows Bandit Electro Wizard Magic Archer
Poison Arrows Magic Archer
Poison Miner Bandit Magic Archer
Arrows Poison Bandit Magic Archer
Arrows Poison Magic Archer
Arrows Poison Bandit Magic Archer
Magic Archer Arrows Poison Bandit
Arrows Poison
Arrows Poison Bandit Electro Wizard Magic Archer
Arrows Poison Miner Magic Archer
Poison Magic Archer
Arrows Poison
Arrows Poison
Arrows Poison Magic Archer
Arrows Poison Miner Bandit Electro Wizard Magic Archer
Arrows Poison Miner Bandit Magic Archer
Poison Miner Arrows Bandit Magic Archer
Poison Arrows Electro Wizard Magic Archer
Electro Wizard Poison
Poison Arrows Miner Bandit Magic Archer
Arrows Poison Electro Wizard Magic Archer
Arrows Poison Magic Archer
Electro Wizard Bandit Magic Archer
Poison Arrows Electro Wizard Magic Archer
Arrows
Poison Miner Electro Wizard Magic Archer
Arrows Poison Magic Archer
Arrows Poison
Poison Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Poison Goblin Giant Miner Bandit Electro Wizard Magic Archer

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