My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Elixir Collector Witch Electro Dragon Golem Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Witch Electro Dragon
Zap
Witch Sparky
Barbarian Barrel
Goblin Cage Witch Sparky
The Log
Goblin Cage Witch Sparky
Earthquake
Goblin Cage Elixir Collector Witch
Arrows
Witch
Royal Delivery
Goblin Cage Witch Electro Dragon Sparky
Fireball
Goblin Cage Elixir Collector Witch Electro Dragon Sparky
Poison
Goblin Cage Elixir Collector Witch Electro Dragon Sparky
Lightning
Goblin Cage Elixir Collector Witch Electro Dragon Sparky
Rocket
Elixir Collector Witch Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Cage Golden Knight Witch Electro Dragon Elixir Collector Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Goblin Cage Golden Knight Witch

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Sparky
Goblin Cage
Witch Golem
Elixir Collector
Witch
Goblin Cage Golem
Electro Dragon
Golem Sparky
Golem
Arrows Electro Dragon Goblin Cage Witch Sparky Golden Knight
Sparky
Arrows Electro Dragon Golem Golden Knight
Golden Knight
Golem Sparky

Defense Synergies 0 7

Arrows
Sparky Golden Knight
Goblin Cage
Witch Electro Dragon Sparky
Elixir Collector
Witch
Goblin Cage Electro Dragon
Electro Dragon
Goblin Cage Witch
Golem
Sparky
Arrows Goblin Cage Golden Knight
Golden Knight
Arrows Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Electro Dragon Sparky Golden Knight
Sparky Goblin Cage Witch Electro Dragon
Goblin Cage Witch Sparky Electro Dragon
Goblin Cage Witch Sparky Electro Dragon
Arrows Goblin Cage Sparky
Arrows Electro Dragon
Arrows Goblin Cage Witch Electro Dragon
Arrows Goblin Cage Electro Dragon Sparky Golden Knight
Witch Sparky Goblin Cage
Sparky
Witch Arrows Electro Dragon
Arrows Witch Electro Dragon
Goblin Cage Sparky Witch Electro Dragon
Sparky Arrows Goblin Cage Witch Electro Dragon Golden Knight
Sparky Goblin Cage
Goblin Cage Sparky
Sparky Arrows Goblin Cage Witch Electro Dragon
Arrows Goblin Cage Witch Electro Dragon Golden Knight
Arrows Goblin Cage Witch Electro Dragon
Sparky Goblin Cage
Arrows Witch Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Witch Sparky
Arrows Electro Dragon
Goblin Cage Witch Electro Dragon Sparky Golden Knight
Goblin Cage Sparky
Goblin Cage Witch Sparky
Arrows Witch Electro Dragon
Sparky Goblin Cage Witch
Goblin Cage Sparky
Goblin Cage Electro Dragon Witch Sparky
Witch Goblin Cage Sparky
Goblin Cage Witch Electro Dragon Sparky Golden Knight
Arrows Goblin Cage
Goblin Cage Witch Sparky Golden Knight
Goblin Cage Witch Electro Dragon Sparky
Witch Electro Dragon Sparky Goblin Cage Golden Knight
Arrows Goblin Cage Witch Electro Dragon Sparky Golden Knight
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Sparky Golden Knight
Arrows Electro Dragon Golden Knight
Arrows Electro Dragon Sparky
Arrows Sparky
Arrows Sparky
Arrows Witch Electro Dragon
Arrows Witch Sparky
Arrows Electro Dragon
Arrows Electro Dragon Golden Knight
Electro Dragon Sparky
Arrows Electro Dragon Sparky Golden Knight
Arrows Electro Dragon
Sparky Golden Knight
Arrows Electro Dragon
Arrows Sparky
Arrows Witch Electro Dragon Sparky Golden Knight
Arrows Electro Dragon Sparky
Arrows Sparky
Sparky
Arrows Electro Dragon Sparky
Arrows Witch Electro Dragon Golden Knight
Sparky
Arrows
Sparky
Arrows Electro Dragon
Arrows Witch Electro Dragon Sparky
Witch
Arrows Witch Electro Dragon Sparky Golden Knight
Arrows Witch Electro Dragon Sparky Golden Knight
Arrows Sparky Golden Knight
Arrows Witch Electro Dragon Sparky
Electro Dragon Witch
Sparky
Arrows Electro Dragon Sparky
Arrows Electro Dragon Sparky
Sparky
Arrows Sparky
Witch Electro Dragon
Arrows Witch Electro Dragon
Arrows
Electro Dragon Sparky
Arrows Electro Dragon
Arrows Sparky
Electro Dragon Sparky
Electro Dragon Witch Sparky Golden Knight
Witch Electro Dragon
Electro Dragon Witch Sparky Golden Knight
Sparky
Electro Dragon Sparky

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