My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Witch Goblin Giant Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Witch
Zap
Battle Ram Inferno Tower Witch Goblin Giant
Barbarian Barrel
Goblin Cage Battle Ram Inferno Tower Witch
The Log
Goblin Cage Battle Ram Witch
Earthquake
Goblin Cage Inferno Tower Witch
Arrows
Witch
Royal Delivery
Goblin Cage Battle Ram Witch Mother Witch
Fireball
Goblin Cage Battle Ram Inferno Tower Witch Mother Witch
Poison
Goblin Cage Inferno Tower Witch Mother Witch
Lightning
Goblin Cage Battle Ram Inferno Tower Witch Mother Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Inferno Tower Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Cage Battle Ram Mother Witch Golden Knight Inferno Tower Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Goblin Cage Battle Ram Mother Witch

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Goblin Giant Mother Witch
Goblin Cage
Battle Ram Witch
Battle Ram
Arrows Goblin Cage Witch Mother Witch Golden Knight
Inferno Tower
Witch
Goblin Cage Battle Ram Goblin Giant
Goblin Giant
Arrows Witch Mother Witch
Mother Witch
Arrows Battle Ram Goblin Giant
Golden Knight
Battle Ram

Defense Synergies 0 7

Arrows
Inferno Tower Mother Witch Golden Knight
Goblin Cage
Inferno Tower Witch Mother Witch
Battle Ram
Inferno Tower
Arrows Goblin Cage
Witch
Goblin Cage
Goblin Giant
Mother Witch
Arrows Goblin Cage Golden Knight
Golden Knight
Arrows Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Inferno Tower Goblin Giant Golden Knight
Inferno Tower Goblin Cage Witch
Goblin Cage Inferno Tower Witch
Goblin Cage Inferno Tower Witch
Arrows Goblin Cage
Arrows Mother Witch
Inferno Tower Arrows Goblin Cage Witch
Arrows Goblin Cage Inferno Tower Goblin Giant Golden Knight
Inferno Tower Witch Goblin Cage
Inferno Tower
Witch Mother Witch Arrows Goblin Giant
Arrows Inferno Tower Witch
Goblin Cage Inferno Tower Witch
Arrows Goblin Cage Witch Golden Knight
Inferno Tower Goblin Cage
Inferno Tower Goblin Cage
Arrows Goblin Cage Inferno Tower Witch
Arrows Goblin Cage Witch Golden Knight
Arrows Goblin Cage Witch Mother Witch
Goblin Cage Inferno Tower
Arrows Witch Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Inferno Tower Witch
Arrows
Goblin Cage Inferno Tower Witch Goblin Giant Golden Knight
Goblin Cage Inferno Tower Goblin Giant
Inferno Tower Goblin Cage Witch Goblin Giant
Arrows Mother Witch Witch Goblin Giant
Goblin Cage Inferno Tower Witch Goblin Giant
Inferno Tower Goblin Cage Goblin Giant
Goblin Cage Inferno Tower Witch
Inferno Tower Witch Goblin Cage Goblin Giant
Goblin Cage Inferno Tower Witch Golden Knight
Arrows Goblin Cage Goblin Giant
Goblin Cage Inferno Tower Witch Goblin Giant Golden Knight
Goblin Cage Witch
Inferno Tower Witch Goblin Cage Goblin Giant Golden Knight
Arrows Goblin Cage Inferno Tower Witch Mother Witch Golden Knight
Arrows Goblin Cage Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Golden Knight
Arrows Goblin Giant
Arrows
Arrows
Arrows Mother Witch Witch Goblin Giant
Arrows Witch
Arrows
Arrows Golden Knight
Arrows Golden Knight
Arrows
Golden Knight
Arrows
Arrows
Arrows Witch Golden Knight
Arrows
Arrows
Arrows
Arrows Witch Mother Witch Golden Knight
Arrows
Arrows
Arrows Mother Witch Witch
Witch
Arrows Witch Golden Knight
Arrows Witch Golden Knight
Arrows Golden Knight
Arrows Witch Mother Witch
Witch
Arrows
Arrows
Arrows
Witch
Arrows Witch
Arrows
Arrows
Arrows
Witch Golden Knight
Witch
Witch Goblin Giant Golden Knight

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