My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Balloon Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Giant Skeleton Inferno Dragon
Giant Snowball
Guards Balloon Inferno Dragon
Zap
Guards Balloon Inferno Dragon
Barbarian Barrel
Goblin Cage Wizard Guards Giant Skeleton
The Log
Goblin Cage Guards Giant Skeleton
Earthquake
Goblin Cage Guards
Arrows
Guards
Royal Delivery
Goblin Cage Wizard Guards Balloon Giant Skeleton Inferno Dragon
Fireball
Goblin Cage Wizard Balloon Inferno Dragon
Poison
Goblin Cage Wizard Guards Balloon
Lightning
Goblin Cage Wizard Balloon Inferno Dragon
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Guards Goblin Cage Inferno Dragon Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Guards Goblin Cage

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Giant Skeleton
Goblin Cage
Barbarian Barrel Balloon Giant Skeleton
Wizard
Balloon Giant Skeleton
Barbarian Barrel
Balloon Goblin Cage Giant Skeleton
Guards
Balloon
Arrows Barbarian Barrel Goblin Cage Wizard Giant Skeleton
Giant Skeleton
Arrows Goblin Cage Wizard Barbarian Barrel Balloon
Inferno Dragon

Defense Synergies 0 12

Arrows
Barbarian Barrel Giant Skeleton
Goblin Cage
Wizard Barbarian Barrel Guards Inferno Dragon
Wizard
Goblin Cage Barbarian Barrel Guards Giant Skeleton
Barbarian Barrel
Arrows Goblin Cage Wizard Guards Giant Skeleton
Guards
Goblin Cage Wizard Barbarian Barrel Giant Skeleton
Balloon
Giant Skeleton
Arrows Wizard Barbarian Barrel Guards
Inferno Dragon
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard Barbarian Barrel
Inferno Dragon Goblin Cage
Goblin Cage Giant Skeleton Inferno Dragon
Goblin Cage Inferno Dragon Guards
Arrows Goblin Cage Barbarian Barrel Giant Skeleton
Arrows Barbarian Barrel Guards
Inferno Dragon Arrows Goblin Cage Wizard
Arrows Goblin Cage Barbarian Barrel Giant Skeleton
Inferno Dragon Goblin Cage
Guards Barbarian Barrel Giant Skeleton
Guards Arrows Wizard Barbarian Barrel Giant Skeleton
Arrows Inferno Dragon Wizard
Goblin Cage Wizard Guards Giant Skeleton
Wizard Arrows Goblin Cage Barbarian Barrel Guards
Inferno Dragon Goblin Cage
Goblin Cage Inferno Dragon
Wizard Arrows Goblin Cage
Arrows Goblin Cage Wizard Barbarian Barrel Guards
Arrows Goblin Cage Wizard Barbarian Barrel Guards Giant Skeleton Inferno Dragon
Goblin Cage Inferno Dragon
Wizard Arrows Barbarian Barrel Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage Barbarian Barrel Giant Skeleton
Arrows Wizard Barbarian Barrel Inferno Dragon
Guards Giant Skeleton Goblin Cage
Guards Giant Skeleton Goblin Cage Barbarian Barrel
Giant Skeleton Goblin Cage Guards Inferno Dragon
Arrows Wizard
Guards Goblin Cage Giant Skeleton
Giant Skeleton Goblin Cage Inferno Dragon
Goblin Cage Giant Skeleton Barbarian Barrel Inferno Dragon
Goblin Cage Guards Inferno Dragon
Inferno Dragon Goblin Cage Guards Giant Skeleton
Arrows Goblin Cage Guards Giant Skeleton
Giant Skeleton Goblin Cage Wizard Guards
Wizard Goblin Cage
Guards Goblin Cage Barbarian Barrel Giant Skeleton Inferno Dragon
Arrows Goblin Cage Wizard Barbarian Barrel Giant Skeleton Inferno Dragon
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Guards Giant Skeleton
Arrows Barbarian Barrel
Arrows Barbarian Barrel Giant Skeleton
Arrows Barbarian Barrel Guards Giant Skeleton
Wizard Arrows Barbarian Barrel
Arrows Wizard
Arrows Wizard
Arrows Wizard Barbarian Barrel
Arrows Wizard
Guards
Arrows Wizard Barbarian Barrel
Arrows Wizard
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel
Giant Skeleton
Arrows Wizard
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Inferno Dragon
Arrows Wizard Barbarian Barrel
Arrows Wizard
Arrows Barbarian Barrel
Arrows Wizard
Wizard Guards
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Barbarian Barrel Guards
Arrows Wizard
Arrows Barbarian Barrel
Wizard
Arrows Wizard
Arrows Giant Skeleton
Guards Giant Skeleton
Barbarian Barrel Giant Skeleton
Inferno Dragon
Wizard

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