My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher P.E.K.K.A Inferno Dragon Night Witch Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Inferno Dragon Night Witch
Giant Snowball
Inferno Dragon Night Witch
Zap
Inferno Dragon Night Witch
Barbarian Barrel
Night Witch
The Log
Goblin Demolisher
Earthquake
Arrows
Night Witch
Royal Delivery
Goblin Demolisher P.E.K.K.A Inferno Dragon Night Witch
Fireball
Inferno Dragon Night Witch
Poison
Night Witch
Lightning
Inferno Dragon Night Witch Monk
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Rage P.E.K.K.A Inferno Dragon Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Demolisher Inferno Dragon Night Witch Monk P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Goblin Demolisher Inferno Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Night Witch Mega Knight
Goblin Demolisher
P.E.K.K.A
Rage
Night Witch
P.E.K.K.A
Arrows Goblin Demolisher Night Witch
Inferno Dragon
Mega Knight
Night Witch
Arrows Rage P.E.K.K.A Mega Knight Monk
Mega Knight
Inferno Dragon Arrows Night Witch
Monk
Night Witch

Defense Synergies 1 5

Arrows
Mega Knight P.E.K.K.A Monk
Goblin Demolisher
P.E.K.K.A
Rage
P.E.K.K.A
Arrows Goblin Demolisher
Inferno Dragon
Mega Knight
Night Witch
Mega Knight
Mega Knight
Arrows Inferno Dragon Night Witch
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher
P.E.K.K.A Inferno Dragon Night Witch Mega Knight Monk
P.E.K.K.A Mega Knight Inferno Dragon Night Witch
P.E.K.K.A Inferno Dragon Night Witch Mega Knight Monk
Arrows Goblin Demolisher P.E.K.K.A Mega Knight Monk
Arrows Goblin Demolisher Night Witch Mega Knight
Inferno Dragon Arrows Night Witch
Arrows P.E.K.K.A Mega Knight Monk
P.E.K.K.A Inferno Dragon Night Witch
Night Witch Mega Knight
Arrows Goblin Demolisher Night Witch Mega Knight
Arrows Inferno Dragon Night Witch
P.E.K.K.A Night Witch Mega Knight
Mega Knight Arrows Goblin Demolisher P.E.K.K.A Night Witch
P.E.K.K.A Inferno Dragon Mega Knight
Monk P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Arrows P.E.K.K.A Night Witch
Arrows Mega Knight Goblin Demolisher Night Witch
Arrows Goblin Demolisher Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Goblin Demolisher Mega Knight Arrows P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Arrows Inferno Dragon Mega Knight Monk
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Night Witch Monk
P.E.K.K.A Inferno Dragon Night Witch Mega Knight
Arrows Goblin Demolisher Monk
P.E.K.K.A Night Witch
P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Mega Knight Inferno Dragon Monk
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Monk Arrows
P.E.K.K.A Mega Knight Night Witch
Goblin Demolisher Mega Knight
P.E.K.K.A Inferno Dragon Night Witch Monk
Arrows Mega Knight P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Monk
Arrows Monk
Arrows
Arrows
Arrows Goblin Demolisher Mega Knight
Arrows Monk
Arrows Goblin Demolisher
Arrows Goblin Demolisher
Arrows Monk
Night Witch
Monk Arrows
Monk Arrows
Arrows Monk
Arrows
Arrows Goblin Demolisher
Arrows Goblin Demolisher Mega Knight
Monk Arrows
Night Witch
Arrows Goblin Demolisher Mega Knight Monk
Arrows Goblin Demolisher Mega Knight Monk
Night Witch Mega Knight Monk
Arrows
Monk
Arrows Monk
Arrows Goblin Demolisher Mega Knight
Inferno Dragon
Arrows Monk
Arrows Mega Knight Monk
Arrows
Arrows Night Witch
Night Witch
Arrows Night Witch Mega Knight
Arrows Monk
P.E.K.K.A Mega Knight
Arrows Monk
Night Witch
Arrows Monk
Arrows
Mega Knight
Arrows
Monk Arrows
P.E.K.K.A Mega Knight
Mega Knight Monk
P.E.K.K.A Inferno Dragon
Mega Knight Monk

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