My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Executioner P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Baby Dragon Princess
Zap
Guards Princess
Barbarian Barrel
Guards Executioner Princess Electro Wizard
The Log
Guards Princess
Earthquake
Guards
Arrows
Guards Princess
Royal Delivery
Guards Baby Dragon Executioner P.E.K.K.A Princess Electro Wizard
Fireball
Baby Dragon Executioner Princess Electro Wizard
Poison
Guards Executioner Princess Electro Wizard
Lightning
Baby Dragon Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Freeze Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon Freeze Executioner P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Princess Baby Dragon Freeze Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Princess Baby Dragon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Freeze
Guards
Baby Dragon
P.E.K.K.A Electro Wizard
Freeze
Arrows
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Baby Dragon Executioner Princess
Princess
P.E.K.K.A
Electro Wizard
P.E.K.K.A Baby Dragon

Defense Synergies 0 9

Arrows
P.E.K.K.A
Guards
Baby Dragon Executioner Princess Electro Wizard
Baby Dragon
Guards P.E.K.K.A
Freeze
Electro Wizard
Executioner
Guards
P.E.K.K.A
Arrows Baby Dragon Princess Electro Wizard
Princess
Guards P.E.K.K.A
Electro Wizard
Guards Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner Electro Wizard
P.E.K.K.A Executioner Electro Wizard
P.E.K.K.A Freeze Executioner Electro Wizard
P.E.K.K.A Guards Electro Wizard
Arrows P.E.K.K.A Princess
Arrows Freeze Guards Baby Dragon Executioner Electro Wizard
Electro Wizard Arrows Baby Dragon Freeze Executioner Princess
Arrows Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Princess
Guards Electro Wizard
Guards Executioner Electro Wizard Arrows Baby Dragon Freeze Princess
Arrows Executioner Baby Dragon Princess Electro Wizard
P.E.K.K.A Guards Freeze Electro Wizard
Executioner Arrows Guards Baby Dragon Freeze P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Electro Wizard
Freeze P.E.K.K.A Electro Wizard
Arrows Executioner P.E.K.K.A Electro Wizard
Arrows Guards Baby Dragon Executioner Electro Wizard
Arrows Baby Dragon Freeze Executioner Guards Princess Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Guards Baby Dragon Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Electro Wizard
Electro Wizard Arrows Baby Dragon Executioner
Guards P.E.K.K.A Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Guards Executioner
Arrows Executioner Baby Dragon Freeze Princess Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Baby Dragon
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards Electro Wizard
P.E.K.K.A Guards Executioner
Baby Dragon Executioner Princess
Guards Electro Wizard Baby Dragon Freeze Executioner P.E.K.K.A
Arrows Executioner Baby Dragon Freeze P.E.K.K.A Princess Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Guards Baby Dragon Freeze
Arrows Baby Dragon Executioner Princess Electro Wizard
Arrows Baby Dragon
Arrows Guards Freeze
Executioner Arrows Baby Dragon
Arrows Executioner Baby Dragon Freeze Princess
Arrows Baby Dragon Executioner Princess
Arrows Baby Dragon Freeze Executioner Princess
Arrows
Guards Electro Wizard
Arrows Princess Electro Wizard
Arrows Baby Dragon Executioner Princess
Baby Dragon Executioner Princess
Arrows Baby Dragon Freeze Princess
Princess Arrows Baby Dragon
Arrows Baby Dragon Executioner Princess
Arrows Baby Dragon Executioner Princess
Arrows Freeze
Arrows Baby Dragon Executioner Princess Electro Wizard
Arrows Baby Dragon Princess
Baby Dragon
Arrows Princess
Arrows Baby Dragon
Arrows Freeze Baby Dragon Executioner Princess
Arrows Baby Dragon Executioner Princess Electro Wizard
Arrows Baby Dragon Princess
Arrows Baby Dragon
Arrows Baby Dragon Executioner Princess Electro Wizard
Electro Wizard Guards Freeze
Arrows
Arrows Freeze Princess Electro Wizard
P.E.K.K.A
Arrows Princess
Electro Wizard Guards Freeze Princess
Arrows Baby Dragon Executioner Princess Electro Wizard
Freeze
Arrows
Baby Dragon Executioner Princess Electro Wizard
Arrows Baby Dragon Executioner Princess
Arrows
Executioner P.E.K.K.A
Guards Baby Dragon Freeze Princess Electro Wizard
Executioner Princess Electro Wizard
Baby Dragon Freeze Executioner Princess Electro Wizard
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: