My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Prince Giant Skeleton
Giant Snowball
Dart Goblin Goblin Barrel Guards Witch
Zap
Dart Goblin Goblin Barrel Guards Witch Prince
Barbarian Barrel
Dart Goblin Goblin Barrel Guards Witch Giant Skeleton
The Log
Dart Goblin Goblin Barrel Guards Witch Prince Giant Skeleton
Earthquake
Goblin Barrel Guards Witch
Arrows
Dart Goblin Goblin Barrel Guards Witch
Royal Delivery
Dart Goblin Goblin Barrel Guards Witch Prince Giant Skeleton
Fireball
Dart Goblin Goblin Barrel Witch
Poison
Dart Goblin Guards Witch
Lightning
Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Dart Goblin Goblin Barrel Guards Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Dart Goblin Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Prince Giant Skeleton
Dart Goblin
Goblin Barrel Prince Giant Skeleton The Log
Goblin Barrel
Dart Goblin Prince Arrows Guards Giant Skeleton
Guards
Goblin Barrel The Log
Witch
Prince Giant Skeleton
Prince
Goblin Barrel Arrows Dart Goblin Witch The Log
Giant Skeleton
Arrows Dart Goblin Goblin Barrel Witch The Log
The Log
Dart Goblin Guards Prince Giant Skeleton

Defense Synergies 1 14

Arrows
Prince Giant Skeleton
Dart Goblin
Guards Prince Giant Skeleton The Log
Goblin Barrel
Guards
Dart Goblin Witch Prince Giant Skeleton The Log
Witch
Guards Prince Giant Skeleton The Log
Prince
The Log Arrows Dart Goblin Guards Witch
Giant Skeleton
Arrows Dart Goblin Guards Witch The Log
The Log
Prince Dart Goblin Guards Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Dart Goblin Witch Prince The Log
Witch Prince Dart Goblin Giant Skeleton
Witch Prince Dart Goblin Guards
Arrows Prince Giant Skeleton The Log
Arrows The Log Dart Goblin Guards
Dart Goblin Arrows Witch
Arrows Dart Goblin Giant Skeleton The Log
Witch Prince
Guards Dart Goblin Prince Giant Skeleton
Dart Goblin Guards Witch Arrows Giant Skeleton The Log
Arrows Dart Goblin Witch
Prince Guards Witch Giant Skeleton The Log
Arrows Dart Goblin Guards Witch Prince The Log
Prince
Prince The Log
Arrows Witch Prince
Arrows Dart Goblin Guards Witch Prince The Log
Arrows Witch The Log Dart Goblin Guards Giant Skeleton
Dart Goblin Prince
Arrows Dart Goblin Guards Witch Prince Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch Prince Giant Skeleton
Arrows Prince The Log
Guards Giant Skeleton Witch Prince The Log
Guards Prince Giant Skeleton The Log
Giant Skeleton Guards Witch Prince
Arrows Dart Goblin Witch
Guards Prince Dart Goblin Witch Giant Skeleton
Giant Skeleton Prince
Giant Skeleton Witch Prince The Log
Witch Dart Goblin Guards
Dart Goblin Guards Witch Prince Giant Skeleton
Arrows Guards Prince Giant Skeleton The Log
Prince Giant Skeleton Guards Witch
Dart Goblin Witch
Guards Witch Dart Goblin Prince Giant Skeleton The Log
Arrows Dart Goblin Witch Giant Skeleton The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards Giant Skeleton The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Giant Skeleton The Log
Arrows Dart Goblin Guards Prince Giant Skeleton The Log
Arrows The Log
Arrows Dart Goblin Witch
Arrows Dart Goblin Witch The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Guards Prince
Arrows Dart Goblin Prince The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin Prince The Log
Arrows Dart Goblin Witch The Log
Arrows Dart Goblin The Log
Arrows
Arrows Dart Goblin Prince The Log
Arrows Dart Goblin Witch The Log
Prince Giant Skeleton The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Dart Goblin Witch
Arrows Witch Prince The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Witch
Dart Goblin Guards Witch
Arrows Dart Goblin The Log
Arrows
Prince Giant Skeleton
Arrows The Log
Dart Goblin Guards Witch Prince
Arrows Dart Goblin Witch
Arrows The Log
Dart Goblin Prince
Arrows The Log Dart Goblin
Arrows Giant Skeleton
Dart Goblin Prince
Dart Goblin Guards Witch Giant Skeleton The Log
Dart Goblin Witch
Dart Goblin Witch Prince Giant Skeleton The Log
Prince
Dart Goblin

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