My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Cage Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Guards
Giant Snowball
Royal Recruits Dart Goblin Wall Breakers Guards
Zap
Dart Goblin Wall Breakers Guards
Barbarian Barrel
Royal Recruits Dart Goblin Goblin Cage Wall Breakers Guards
The Log
Royal Recruits Dart Goblin Goblin Cage Wall Breakers Guards
Earthquake
Goblin Cage Guards
Arrows
Royal Recruits Dart Goblin Wall Breakers Guards
Royal Delivery
Royal Recruits Dart Goblin Goblin Cage Wall Breakers Guards
Fireball
Dart Goblin Goblin Cage Wall Breakers
Poison
Royal Recruits Dart Goblin Goblin Cage Guards
Lightning
Goblin Cage Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Dart Goblin Guards Goblin Cage Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Dart Goblin

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers
Royal Recruits
Dart Goblin Wall Breakers
Dart Goblin
Royal Recruits Goblin Cage Wall Breakers The Log
Goblin Cage
Dart Goblin Wall Breakers The Log
Wall Breakers
Arrows Royal Recruits Dart Goblin Goblin Cage The Log
Guards
The Log
The Log
Dart Goblin Goblin Cage Wall Breakers Guards
Goblinstein

Defense Synergies 0 8

Arrows
Royal Recruits
Dart Goblin The Log
Dart Goblin
Royal Recruits Goblin Cage Guards The Log
Goblin Cage
Dart Goblin Guards The Log
Wall Breakers
Guards
Dart Goblin Goblin Cage The Log
The Log
Royal Recruits Dart Goblin Goblin Cage Guards
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Goblin Cage The Log
Royal Recruits Dart Goblin Goblin Cage The Log
Goblin Cage Royal Recruits Dart Goblin
Royal Recruits Goblin Cage Dart Goblin Guards
Arrows Royal Recruits Goblin Cage The Log
Arrows The Log Dart Goblin Guards
Dart Goblin Arrows Goblin Cage
Arrows Royal Recruits Dart Goblin Goblin Cage The Log
Royal Recruits Goblin Cage
Guards Royal Recruits Dart Goblin
Dart Goblin Guards Arrows Royal Recruits The Log
Arrows Dart Goblin
Royal Recruits Goblin Cage Guards The Log
Arrows Royal Recruits Dart Goblin Goblin Cage Guards The Log
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage The Log
Arrows Royal Recruits Goblin Cage
Arrows Goblin Cage Royal Recruits Dart Goblin Guards The Log
Arrows Goblin Cage The Log Royal Recruits Dart Goblin Guards
Royal Recruits Dart Goblin Goblin Cage
Royal Recruits Arrows Dart Goblin Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Goblin Cage
Arrows The Log
Royal Recruits Guards Goblin Cage The Log
Royal Recruits Guards Goblin Cage The Log
Royal Recruits Goblin Cage Guards
Arrows Dart Goblin
Royal Recruits Guards Dart Goblin Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage The Log
Royal Recruits Dart Goblin Goblin Cage Guards
Royal Recruits Dart Goblin Goblin Cage Guards
Royal Recruits Arrows Goblin Cage Guards The Log
Royal Recruits Goblin Cage Guards
Royal Recruits Dart Goblin Goblin Cage
Royal Recruits Guards Dart Goblin Goblin Cage The Log
Arrows Royal Recruits Dart Goblin Goblin Cage The Log
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Dart Goblin Guards The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Royal Recruits Dart Goblin Guards The Log
Arrows The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Guards
Arrows Royal Recruits Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Royal Recruits Dart Goblin The Log
Arrows
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows Royal Recruits The Log
Arrows The Log
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin Guards
Arrows Dart Goblin The Log
Arrows
Arrows The Log
Royal Recruits Dart Goblin Guards
Arrows Dart Goblin
Arrows The Log
Dart Goblin
Arrows The Log Dart Goblin
Arrows
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin Guards The Log
Dart Goblin
Royal Recruits Dart Goblin The Log
Dart Goblin

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