My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Goblin Drill Prince
Giant Snowball
Guards Skeleton Army Goblin Drill Lumberjack
Zap
Guards Skeleton Army Goblin Drill Prince
Barbarian Barrel
Guards Skeleton Army Hunter Goblin Drill Lumberjack
The Log
Guards Skeleton Army Hunter Goblin Drill Prince Lumberjack
Earthquake
Guards Skeleton Army Goblin Drill
Arrows
Guards Skeleton Army Goblin Drill
Royal Delivery
Guards Skeleton Army Hunter Goblin Drill Prince Lumberjack
Fireball
Skeleton Army Hunter Goblin Drill Lumberjack
Poison
Guards Skeleton Army Hunter Goblin Drill
Lightning
Hunter Prince Lumberjack
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Skeleton Army Goblin Drill Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Skeleton Army Void Hunter Goblin Drill Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Guards Skeleton Army Void

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Goblin Drill Prince Lumberjack
Guards
Lumberjack
Skeleton Army
Void
Arrows
Hunter
Prince Lumberjack
Goblin Drill
Arrows Lumberjack
Prince
Arrows Hunter Lumberjack
Lumberjack
Arrows Guards Hunter Goblin Drill Prince

Defense Synergies 2 12

Arrows
Void Prince Lumberjack
Guards
Hunter Skeleton Army Goblin Drill Prince Lumberjack
Skeleton Army
Guards Goblin Drill Prince Lumberjack
Void
Arrows
Hunter
Guards Prince Lumberjack
Goblin Drill
Guards Skeleton Army Lumberjack
Prince
Arrows Guards Skeleton Army Hunter
Lumberjack
Arrows Guards Skeleton Army Hunter Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
Skeleton Army Hunter Lumberjack Goblin Drill Prince
Skeleton Army Hunter Prince Lumberjack Void Goblin Drill
Skeleton Army Hunter Prince Lumberjack Guards Goblin Drill
Arrows Skeleton Army Prince Lumberjack
Arrows Skeleton Army Guards Hunter Lumberjack
Hunter Arrows Void
Arrows Void
Hunter Skeleton Army Goblin Drill Prince Lumberjack
Guards Skeleton Army Hunter Prince Lumberjack
Guards Skeleton Army Arrows Hunter Goblin Drill Lumberjack
Arrows Hunter
Skeleton Army Hunter Goblin Drill Prince Lumberjack Guards
Skeleton Army Arrows Guards Hunter Goblin Drill Prince Lumberjack
Skeleton Army Hunter Goblin Drill Prince Lumberjack
Skeleton Army Hunter Goblin Drill Prince Lumberjack
Arrows Skeleton Army Hunter Goblin Drill Prince Lumberjack
Arrows Guards Skeleton Army Hunter Goblin Drill Prince Lumberjack
Arrows Hunter Goblin Drill Guards Lumberjack
Hunter Goblin Drill Prince Lumberjack
Skeleton Army Arrows Guards Hunter Prince Lumberjack
Guards Skeleton Army Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Lumberjack Void Prince
Void Arrows Hunter Prince Lumberjack
Guards Skeleton Army Lumberjack Hunter Prince
Guards Skeleton Army Hunter Prince Lumberjack
Guards Skeleton Army Hunter Goblin Drill Prince Lumberjack
Arrows Hunter
Guards Skeleton Army Prince Void Hunter Lumberjack
Skeleton Army Hunter Prince Lumberjack
Void Skeleton Army Prince
Guards Skeleton Army Goblin Drill
Guards Hunter Prince Lumberjack
Skeleton Army Arrows Guards Void Prince
Skeleton Army Prince Guards Hunter Lumberjack
Skeleton Army
Guards Skeleton Army Hunter Goblin Drill Prince Lumberjack
Arrows Hunter
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Guards Goblin Drill
Arrows Void
Arrows Void Goblin Drill
Arrows Guards Void Prince
Arrows
Arrows Hunter
Arrows
Arrows Hunter
Arrows Void
Guards Void Prince Lumberjack
Void Arrows Prince
Void Arrows
Void Hunter
Arrows Void
Arrows Prince
Arrows Hunter Goblin Drill
Arrows
Arrows
Void Arrows Hunter Prince
Arrows Void
Void Prince
Arrows Void
Void Prince
Arrows Void Goblin Drill
Arrows Hunter
Arrows Void Hunter
Void Arrows Prince
Void Arrows
Arrows Void Hunter
Guards Void
Void
Void Arrows Hunter
Void Arrows
Prince
Arrows
Guards Skeleton Army Void Prince
Arrows Hunter
Arrows
Void Hunter Prince Lumberjack
Arrows
Void Arrows
Prince
Guards
Void
Void Prince
Prince
Void
Void

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