My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Dark Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Giant Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince
Giant Snowball
Zappies Princess
Zap
Zappies Dark Prince Princess
Barbarian Barrel
Heal Spirit Bomb Tower Zappies Dark Prince Princess
The Log
Heal Spirit Zappies Dark Prince Princess
Earthquake
Bomb Tower Zappies
Arrows
Heal Spirit Zappies Princess
Royal Delivery
Heal Spirit Zappies Dark Prince Princess
Fireball
Bomb Tower Zappies Princess
Poison
Bomb Tower Zappies Princess
Lightning
Bomb Tower Dark Prince
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Dark Prince Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Dark Prince Poison Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Princess Bomb Tower Zappies Dark Prince Poison Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Arrows Princess Bomb Tower

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Dark Prince
Heal Spirit
Zappies Giant Dark Prince
Bomb Tower
Zappies
Heal Spirit Giant Dark Prince
Giant
Arrows Dark Prince Poison Heal Spirit Zappies Princess
Dark Prince
Giant Arrows Heal Spirit Zappies Poison Princess
Poison
Giant Dark Prince
Princess
Giant Dark Prince

Defense Synergies 0 4

Arrows
Bomb Tower Dark Prince
Heal Spirit
Bomb Tower
Arrows
Zappies
Giant
Dark Prince
Arrows Poison Princess
Poison
Dark Prince
Princess
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies
Bomb Tower Zappies Dark Prince
Bomb Tower Zappies Dark Prince
Bomb Tower Zappies Dark Prince
Arrows Bomb Tower Dark Prince Poison Princess
Arrows Bomb Tower Zappies Dark Prince
Arrows Bomb Tower Zappies Poison Princess
Arrows Bomb Tower Poison
Zappies Bomb Tower Princess
Zappies Dark Prince
Poison Arrows Bomb Tower Zappies Dark Prince Princess
Arrows Zappies Poison Princess
Bomb Tower Zappies Dark Prince
Bomb Tower Arrows Zappies Dark Prince Poison Princess
Bomb Tower Zappies
Bomb Tower Zappies
Bomb Tower Arrows Zappies Dark Prince Poison
Arrows Bomb Tower Zappies Dark Prince
Arrows Bomb Tower Poison Zappies Dark Prince Princess
Bomb Tower Zappies
Dark Prince Arrows Bomb Tower Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Dark Prince
Poison Arrows Bomb Tower
Zappies Bomb Tower Dark Prince
Dark Prince Zappies
Zappies Dark Prince
Arrows Poison Bomb Tower Zappies Princess
Dark Prince Bomb Tower Zappies
Bomb Tower Zappies Dark Prince
Bomb Tower Zappies Dark Prince Poison
Zappies
Bomb Tower Zappies Dark Prince
Arrows Dark Prince Poison
Dark Prince Bomb Tower Zappies
Bomb Tower Zappies Princess
Zappies Bomb Tower Dark Prince Poison
Arrows Poison Bomb Tower Zappies Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Arrows
Arrows Poison Princess
Arrows Poison
Arrows Dark Prince Poison
Poison Arrows Dark Prince
Arrows Poison Princess
Arrows Poison Princess
Arrows Poison Princess
Arrows Poison
Poison
Poison Arrows Dark Prince Princess
Poison Arrows Princess
Poison Princess
Arrows Poison Princess
Princess Arrows Poison
Arrows Poison Princess
Arrows Poison Princess
Arrows Poison
Arrows Dark Prince Poison Princess
Arrows Poison Princess
Poison
Arrows Poison Princess
Arrows Poison
Arrows Poison Dark Prince Princess
Arrows Poison Princess
Arrows Poison Princess
Poison Arrows
Poison Arrows Princess
Zappies Poison
Poison Arrows
Arrows Zappies Poison Princess
Arrows Poison Princess
Zappies Dark Prince Princess
Poison Arrows Zappies Princess
Arrows
Poison Dark Prince Princess
Arrows Poison Princess
Arrows Poison
Dark Prince
Zappies Poison Princess
Zappies Poison Princess
Poison Dark Prince Princess

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