My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Skeleton Fisherman Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Royal Hogs Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Giant Skeleton Fisherman
Giant Snowball
Zappies Royal Hogs Fisherman
Zap
Zappies Royal Hogs Fisherman
Barbarian Barrel
Heal Spirit Zappies Royal Hogs Giant Skeleton Magic Archer
The Log
Heal Spirit Zappies Royal Hogs Giant Skeleton Fisherman
Earthquake
Zappies Royal Hogs
Arrows
Heal Spirit Zappies Royal Hogs
Royal Delivery
Heal Spirit Zappies Royal Hogs Giant Skeleton Fisherman Magic Archer Mother Witch
Fireball
Zappies Royal Hogs Fisherman Magic Archer Mother Witch
Poison
Zappies Royal Hogs Fisherman Magic Archer Mother Witch
Lightning
Fisherman Magic Archer Mother Witch
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Fisherman Zappies Magic Archer Mother Witch Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Arrows Fisherman Zappies

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Giant Skeleton Mother Witch
Heal Spirit
Royal Hogs Zappies Giant Skeleton
Zappies
Heal Spirit Royal Hogs Giant Skeleton
Royal Hogs
Arrows Heal Spirit Mother Witch Zappies Fisherman Magic Archer
Giant Skeleton
Arrows Heal Spirit Zappies Fisherman Magic Archer Mother Witch
Fisherman
Royal Hogs Giant Skeleton
Magic Archer
Royal Hogs Giant Skeleton Mother Witch
Mother Witch
Royal Hogs Arrows Giant Skeleton Magic Archer

Defense Synergies 0 10

Arrows
Giant Skeleton Mother Witch
Heal Spirit
Zappies
Giant Skeleton Fisherman Mother Witch
Royal Hogs
Giant Skeleton
Arrows Zappies Magic Archer Mother Witch
Fisherman
Zappies Magic Archer Mother Witch
Magic Archer
Giant Skeleton Fisherman Mother Witch
Mother Witch
Arrows Zappies Giant Skeleton Fisherman Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Magic Archer
Zappies Fisherman
Fisherman Zappies Giant Skeleton
Zappies Fisherman
Arrows Giant Skeleton
Arrows Zappies Magic Archer Mother Witch
Arrows Zappies Magic Archer
Arrows Giant Skeleton Magic Archer
Zappies Fisherman
Zappies Giant Skeleton Fisherman
Mother Witch Arrows Zappies Giant Skeleton Fisherman Magic Archer
Arrows Zappies Magic Archer
Zappies Giant Skeleton
Arrows Zappies Magic Archer
Zappies
Zappies Fisherman
Arrows Zappies Fisherman
Arrows Zappies Fisherman Magic Archer
Arrows Zappies Giant Skeleton Fisherman Magic Archer Mother Witch
Zappies Fisherman
Arrows Zappies Giant Skeleton Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Giant Skeleton Fisherman
Arrows Fisherman Magic Archer
Zappies Giant Skeleton Fisherman
Giant Skeleton Zappies Fisherman
Giant Skeleton Zappies Fisherman
Arrows Mother Witch Zappies Magic Archer
Zappies Giant Skeleton
Giant Skeleton Zappies Fisherman
Giant Skeleton Zappies Magic Archer
Zappies
Zappies Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Zappies
Zappies Magic Archer
Zappies Giant Skeleton Fisherman Magic Archer
Arrows Zappies Giant Skeleton Magic Archer Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Giant Skeleton
Arrows Fisherman Magic Archer
Arrows Giant Skeleton Magic Archer
Arrows Giant Skeleton
Arrows Magic Archer
Arrows Mother Witch Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Fisherman
Fisherman
Arrows Fisherman Magic Archer
Arrows Magic Archer
Fisherman Magic Archer
Arrows Fisherman Magic Archer
Arrows Fisherman Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Fisherman
Arrows Fisherman Magic Archer
Arrows Magic Archer Mother Witch
Giant Skeleton Magic Archer
Arrows
Fisherman
Arrows
Arrows Mother Witch Magic Archer
Fisherman
Arrows Fisherman Magic Archer
Arrows Fisherman Magic Archer
Arrows Fisherman Magic Archer
Arrows Magic Archer Mother Witch
Zappies
Arrows Magic Archer
Arrows Zappies Magic Archer
Giant Skeleton
Arrows Magic Archer
Zappies Magic Archer
Arrows Zappies Magic Archer
Arrows
Magic Archer
Arrows Magic Archer
Arrows Giant Skeleton
Zappies Giant Skeleton Magic Archer
Zappies Magic Archer
Giant Skeleton Magic Archer

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