My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Hog Rider
Giant Snowball
Bats Hog Rider Princess
Zap
Bats Firecracker Princess
Barbarian Barrel
Firecracker Elixir Golem Princess
The Log
Firecracker Elixir Golem Hog Rider Princess
Earthquake
Firecracker Elixir Golem Hog Rider
Arrows
Bats Firecracker Princess
Royal Delivery
Bats Firecracker Elixir Golem Hog Rider Princess
Fireball
Firecracker Elixir Golem Hog Rider Princess
Poison
Bats Firecracker Elixir Golem Princess
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Freeze Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Elixir Golem Princess Hog Rider Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Elixir Golem

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Elixir Golem
Arrows
Hog Rider Elixir Golem Freeze Mega Knight
Firecracker
Elixir Golem Hog Rider Bats Princess Mega Knight
Elixir Golem
Firecracker Bats Arrows Hog Rider
Hog Rider
Bats Arrows Firecracker Freeze Elixir Golem Princess Mega Knight
Freeze
Hog Rider Arrows
Princess
Firecracker Hog Rider Mega Knight
Mega Knight
Bats Arrows Firecracker Hog Rider Princess

Defense Synergies 1 7

Bats
Firecracker Freeze Mega Knight
Arrows
Mega Knight
Firecracker
Bats Princess Mega Knight
Elixir Golem
Hog Rider
Freeze
Bats Mega Knight
Princess
Firecracker Mega Knight
Mega Knight
Arrows Bats Firecracker Freeze Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Firecracker Mega Knight
Mega Knight Bats Freeze
Bats Firecracker Mega Knight
Arrows Firecracker Princess Mega Knight
Arrows Freeze Bats Firecracker Mega Knight
Bats Arrows Firecracker Freeze Princess
Arrows Mega Knight
Princess
Firecracker Mega Knight
Bats Arrows Firecracker Freeze Princess Mega Knight
Arrows Bats Firecracker Princess
Mega Knight Bats Freeze
Mega Knight Bats Arrows Firecracker Freeze Princess
Mega Knight
Freeze Mega Knight
Mega Knight Bats Arrows Firecracker
Arrows Mega Knight Bats Firecracker
Arrows Freeze Bats Firecracker Princess Mega Knight
Mega Knight Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Firecracker Mega Knight
Mega Knight Bats
Mega Knight Bats
Mega Knight
Arrows Firecracker Bats Freeze Princess
Bats
Mega Knight
Freeze Mega Knight Bats Firecracker
Mega Knight Bats
Mega Knight Arrows
Mega Knight
Firecracker Princess Mega Knight
Bats Firecracker Freeze
Bats Arrows Mega Knight Firecracker Freeze Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Freeze
Arrows Firecracker Princess
Arrows
Arrows Firecracker Freeze
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Freeze Princess
Arrows Firecracker Princess
Arrows Firecracker Freeze Princess
Arrows Firecracker
Bats
Firecracker Arrows Princess
Arrows Firecracker Princess
Firecracker Princess
Arrows Firecracker Freeze Princess
Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows Firecracker Princess Mega Knight
Arrows Freeze
Bats
Arrows Firecracker Princess Mega Knight
Arrows Firecracker Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Firecracker Freeze Princess Mega Knight
Arrows Firecracker Princess
Arrows Princess Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Princess
Bats Firecracker Freeze
Arrows Mega Knight
Arrows Firecracker Freeze Princess
Mega Knight
Arrows Firecracker Princess
Bats Freeze Princess
Arrows Firecracker Princess
Freeze
Arrows
Firecracker Princess Mega Knight
Arrows Firecracker Princess
Arrows
Firecracker Mega Knight
Bats Firecracker Freeze Princess
Firecracker Bats Princess
Firecracker Freeze Princess Mega Knight
Firecracker Mega Knight

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