My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Cannon Cart Magic Archer Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Cannon Cart Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Cannon Cart
Giant Snowball
Hog Rider Goblin Hut Skeleton Army Lumberjack Little Prince
Zap
Goblin Hut Skeleton Army Cannon Cart Little Prince
Barbarian Barrel
Goblin Hut Skeleton Army Cannon Cart Magic Archer Lumberjack Little Prince
The Log
Hog Rider Goblin Hut Skeleton Army Cannon Cart Lumberjack Little Prince
Earthquake
Hog Rider Goblin Hut Skeleton Army
Arrows
Goblin Hut Skeleton Army Little Prince
Royal Delivery
Hog Rider Goblin Hut Skeleton Army Cannon Cart Magic Archer Lumberjack Little Prince
Fireball
Hog Rider Goblin Hut Skeleton Army Cannon Cart Magic Archer Lumberjack Little Prince
Poison
Goblin Hut Skeleton Army Magic Archer Little Prince
Lightning
Goblin Hut Cannon Cart Magic Archer Lumberjack Little Prince
Rocket
Hog Rider Goblin Hut Cannon Cart Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Little Prince Hog Rider Magic Archer Lumberjack Goblin Hut Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Little Prince Hog Rider

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Cannon Cart Lumberjack
Hog Rider
Arrows Goblin Hut Cannon Cart Magic Archer Lumberjack Little Prince
Goblin Hut
Hog Rider Cannon Cart Magic Archer Lumberjack
Skeleton Army
Cannon Cart
Arrows Hog Rider Goblin Hut Magic Archer Lumberjack
Magic Archer
Hog Rider Goblin Hut Cannon Cart Lumberjack
Lumberjack
Arrows Hog Rider Goblin Hut Cannon Cart Magic Archer
Little Prince
Hog Rider

Defense Synergies 0 15

Arrows
Goblin Hut Cannon Cart Lumberjack Little Prince
Hog Rider
Goblin Hut
Arrows Skeleton Army Cannon Cart Lumberjack
Skeleton Army
Goblin Hut Cannon Cart Magic Archer Lumberjack
Cannon Cart
Arrows Goblin Hut Skeleton Army Magic Archer Lumberjack Little Prince
Magic Archer
Skeleton Army Cannon Cart Lumberjack
Lumberjack
Arrows Goblin Hut Skeleton Army Cannon Cart Magic Archer Little Prince
Little Prince
Arrows Cannon Cart Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Goblin Hut Magic Archer
Skeleton Army Lumberjack Goblin Hut Cannon Cart
Goblin Hut Skeleton Army Lumberjack Cannon Cart
Goblin Hut Skeleton Army Lumberjack Cannon Cart
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Cannon Cart Magic Archer Lumberjack
Arrows Goblin Hut Magic Archer Little Prince
Arrows Cannon Cart Magic Archer
Goblin Hut Skeleton Army Lumberjack
Skeleton Army Cannon Cart Lumberjack Little Prince
Skeleton Army Arrows Goblin Hut Cannon Cart Magic Archer Lumberjack
Arrows Goblin Hut Magic Archer
Goblin Hut Skeleton Army Lumberjack Cannon Cart
Skeleton Army Arrows Goblin Hut Cannon Cart Magic Archer Lumberjack
Skeleton Army Goblin Hut Cannon Cart Lumberjack
Skeleton Army Goblin Hut Lumberjack
Arrows Goblin Hut Skeleton Army Cannon Cart Lumberjack
Arrows Goblin Hut Skeleton Army Cannon Cart Magic Archer Lumberjack Little Prince
Arrows Goblin Hut Cannon Cart Magic Archer Lumberjack Little Prince
Goblin Hut Cannon Cart Lumberjack
Skeleton Army Arrows Cannon Cart Lumberjack Little Prince
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Goblin Hut Cannon Cart
Arrows Cannon Cart Magic Archer Lumberjack
Skeleton Army Lumberjack Goblin Hut Cannon Cart
Skeleton Army Lumberjack Cannon Cart
Goblin Hut Skeleton Army Cannon Cart Lumberjack
Arrows Goblin Hut Magic Archer
Skeleton Army Goblin Hut Cannon Cart Lumberjack
Skeleton Army Cannon Cart Lumberjack
Goblin Hut Skeleton Army Cannon Cart Magic Archer
Goblin Hut Skeleton Army
Goblin Hut Cannon Cart Lumberjack
Skeleton Army Arrows
Skeleton Army Cannon Cart Lumberjack
Skeleton Army Cannon Cart Magic Archer
Goblin Hut Skeleton Army Cannon Cart Magic Archer Lumberjack Little Prince
Arrows Goblin Hut Cannon Cart Magic Archer
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer
Arrows Goblin Hut Cannon Cart Magic Archer
Cannon Cart Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Lumberjack
Arrows Cannon Cart Magic Archer
Arrows Magic Archer
Goblin Hut Cannon Cart Magic Archer
Arrows Cannon Cart Magic Archer
Arrows Goblin Hut Cannon Cart Magic Archer
Arrows Goblin Hut Cannon Cart Magic Archer
Magic Archer Arrows Goblin Hut Cannon Cart
Arrows
Arrows Magic Archer
Arrows Magic Archer Little Prince
Magic Archer
Arrows
Arrows Cannon Cart
Arrows Magic Archer Little Prince
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer Little Prince
Goblin Hut
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Goblin Hut Skeleton Army Cannon Cart Magic Archer
Arrows Magic Archer
Arrows
Cannon Cart Magic Archer Lumberjack
Arrows Magic Archer
Arrows
Cannon Cart
Magic Archer
Magic Archer
Cannon Cart Magic Archer Little Prince
Cannon Cart

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