My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Hunter Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Wall Breakers Cannon Cart
Giant Snowball
Bats Hog Rider Wall Breakers
Zap
Bats Wall Breakers Cannon Cart
Barbarian Barrel
Wall Breakers Hunter Cannon Cart
The Log
Hog Rider Wall Breakers Hunter Cannon Cart
Earthquake
Hog Rider
Arrows
Bats Wall Breakers
Royal Delivery
Bats Hog Rider Wall Breakers Hunter Cannon Cart
Fireball
Hog Rider Wall Breakers Hunter Cannon Cart
Poison
Bats Hunter
Lightning
Hunter Cannon Cart
Rocket
Hog Rider Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Arrows Hog Rider Hunter Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Arrows

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Wall Breakers Cannon Cart
Arrows
Hog Rider Wall Breakers Cannon Cart Mega Knight
Hog Rider
Bats Arrows The Log Hunter Cannon Cart Mega Knight
Wall Breakers
Bats Arrows The Log Mega Knight
Hunter
Hog Rider Cannon Cart Mega Knight
Cannon Cart
The Log Bats Arrows Hog Rider Hunter
The Log
Hog Rider Cannon Cart Wall Breakers Mega Knight
Mega Knight
Bats Arrows Hog Rider Wall Breakers Hunter The Log

Defense Synergies 1 9

Bats
Hunter Cannon Cart The Log Mega Knight
Arrows
Mega Knight Cannon Cart
Hog Rider
Wall Breakers
Hunter
Bats Cannon Cart The Log Mega Knight
Cannon Cart
Bats Arrows Hunter
The Log
Bats Hunter Mega Knight
Mega Knight
Arrows Bats Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart The Log
Hunter Bats Cannon Cart The Log Mega Knight
Hunter Mega Knight Bats Cannon Cart
Hunter Bats Cannon Cart Mega Knight
Arrows The Log Mega Knight
Arrows The Log Bats Hunter Cannon Cart Mega Knight
Bats Hunter Arrows
Arrows Cannon Cart The Log Mega Knight
Hunter
Hunter Cannon Cart Mega Knight
Bats Arrows Hunter Cannon Cart The Log Mega Knight
Arrows Hunter Bats
Hunter Mega Knight Bats Cannon Cart The Log
Mega Knight Bats Arrows Hunter Cannon Cart The Log
Hunter Cannon Cart Mega Knight
Hunter The Log Mega Knight
Mega Knight Bats Arrows Hunter Cannon Cart
Arrows Mega Knight Bats Hunter Cannon Cart The Log
Arrows Hunter The Log Bats Cannon Cart Mega Knight
Hunter Cannon Cart
Mega Knight Bats Arrows Hunter Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart
Arrows Hunter Cannon Cart The Log Mega Knight
Mega Knight Bats Hunter Cannon Cart The Log
Hunter Mega Knight Bats Cannon Cart The Log
Hunter Cannon Cart Mega Knight
Arrows Bats Hunter
Bats Hunter Cannon Cart
Mega Knight Hunter Cannon Cart
Mega Knight Bats Cannon Cart The Log
Mega Knight Bats Hunter Cannon Cart
Mega Knight Arrows The Log
Cannon Cart Mega Knight Hunter
Cannon Cart Mega Knight
Bats Hunter Cannon Cart The Log
Bats Arrows Mega Knight Hunter Cannon Cart The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows Cannon Cart The Log
Cannon Cart Arrows The Log
Arrows The Log Mega Knight
Arrows Bats Hunter
Arrows The Log
Arrows The Log Hunter
Arrows The Log
Bats
Arrows Cannon Cart The Log
Arrows
Hunter Cannon Cart The Log
Arrows Cannon Cart
Arrows Cannon Cart The Log
Arrows Hunter Cannon Cart The Log
Arrows Cannon Cart The Log Mega Knight
Arrows
Bats
Arrows Hunter The Log Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Cannon Cart The Log
Arrows The Log Hunter Mega Knight
Arrows The Log Hunter
Arrows The Log Mega Knight
Arrows The Log
Bats Arrows Hunter
Bats
Arrows Hunter The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Cannon Cart
Arrows Hunter
Arrows The Log
Hunter Cannon Cart Mega Knight
Arrows The Log
Arrows
Cannon Cart Mega Knight
Bats The Log
Bats
Cannon Cart The Log Mega Knight
Cannon Cart
Mega Knight

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