My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Dark Prince
Giant Snowball
Hog Rider Guards
Zap
Guards Dark Prince
Barbarian Barrel
Guards Dark Prince Executioner
The Log
Hog Rider Guards Dark Prince
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Dark Prince Executioner P.E.K.K.A
Fireball
Hog Rider Executioner
Poison
Guards Executioner
Lightning
Dark Prince Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Dark Prince Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado Dark Prince Executioner P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tornado Hog Rider Dark Prince Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Tornado Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Dark Prince Mega Knight
Hog Rider
Arrows Guards Tornado Dark Prince Executioner Mega Knight
Guards
Hog Rider
Tornado
Executioner P.E.K.K.A Hog Rider Dark Prince Mega Knight
Dark Prince
Arrows Hog Rider Tornado Executioner
Executioner
Tornado Hog Rider Dark Prince P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Tornado Executioner
Mega Knight
Arrows Hog Rider Tornado Executioner

Defense Synergies 3 8

Arrows
Mega Knight Tornado Dark Prince P.E.K.K.A
Hog Rider
Guards
Executioner
Tornado
Executioner P.E.K.K.A Arrows Dark Prince Mega Knight
Dark Prince
Arrows Tornado Executioner
Executioner
Tornado Guards Dark Prince Mega Knight
P.E.K.K.A
Tornado Arrows
Mega Knight
Arrows Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
P.E.K.K.A Dark Prince Executioner Mega Knight
Tornado P.E.K.K.A Mega Knight Dark Prince Executioner
P.E.K.K.A Guards Dark Prince Mega Knight
Arrows Tornado Dark Prince P.E.K.K.A Mega Knight
Arrows Tornado Guards Dark Prince Executioner Mega Knight
Tornado Arrows Executioner
Arrows P.E.K.K.A Mega Knight
P.E.K.K.A Tornado
Guards Tornado Dark Prince Mega Knight
Guards Executioner Arrows Tornado Dark Prince Mega Knight
Arrows Executioner Tornado
P.E.K.K.A Mega Knight Guards Dark Prince
Executioner Mega Knight Arrows Guards Tornado Dark Prince P.E.K.K.A
P.E.K.K.A Mega Knight
Tornado P.E.K.K.A Mega Knight
Mega Knight Arrows Tornado Dark Prince Executioner P.E.K.K.A
Arrows Mega Knight Guards Tornado Dark Prince Executioner
Arrows Tornado Executioner Guards Dark Prince Mega Knight
P.E.K.K.A Tornado
Dark Prince Mega Knight Arrows Guards Executioner P.E.K.K.A
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Dark Prince P.E.K.K.A
Arrows Executioner Mega Knight
Guards P.E.K.K.A Mega Knight Dark Prince
Guards Dark Prince P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Guards Dark Prince Executioner Mega Knight
Arrows Executioner Tornado
Guards Dark Prince P.E.K.K.A
P.E.K.K.A Mega Knight Dark Prince
P.E.K.K.A Mega Knight Tornado Dark Prince
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Guards Dark Prince
P.E.K.K.A Mega Knight Arrows Guards Tornado Dark Prince
Dark Prince P.E.K.K.A Mega Knight Guards Executioner
Executioner Mega Knight
Guards Tornado Dark Prince Executioner P.E.K.K.A
Arrows Executioner Mega Knight Dark Prince P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Tornado Executioner
Arrows
Arrows Guards Dark Prince
Executioner Arrows Dark Prince Mega Knight
Arrows Executioner Tornado
Arrows Tornado Executioner
Arrows Tornado Executioner
Arrows Tornado
Guards Tornado
Arrows Tornado Dark Prince
Arrows Tornado Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner Mega Knight
Arrows Tornado
Arrows Dark Prince Executioner Mega Knight
Arrows Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Tornado Dark Prince Executioner Mega Knight
Arrows Tornado Executioner
Arrows Tornado Mega Knight
Arrows Tornado
Arrows Tornado Executioner
Guards
Arrows Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Guards Dark Prince
Arrows Tornado Executioner
Arrows
Dark Prince Executioner Mega Knight
Arrows Executioner
Arrows Tornado
Dark Prince Executioner P.E.K.K.A Mega Knight
Guards Tornado
Tornado Executioner
Tornado Dark Prince Executioner Mega Knight
P.E.K.K.A
Mega Knight

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