My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Inferno Dragon Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Executioner
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Executioner P.E.K.K.A Inferno Dragon
Fireball
Hog Rider Executioner Inferno Dragon
Poison
Executioner
Lightning
Executioner Inferno Dragon Monk
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Void Hog Rider Inferno Dragon Executioner Monk P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Void Hog Rider Inferno Dragon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Void P.E.K.K.A Mega Knight
Hog Rider
Arrows Void Executioner Mega Knight
Void
Arrows Hog Rider
Executioner
Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Executioner
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Hog Rider Executioner
Monk

Defense Synergies 2 4

Arrows
Void Mega Knight P.E.K.K.A Monk
Hog Rider
Void
Arrows
Executioner
Mega Knight
P.E.K.K.A
Arrows
Inferno Dragon
Mega Knight
Mega Knight
Arrows Executioner Inferno Dragon
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Executioner
P.E.K.K.A Inferno Dragon Executioner Mega Knight Monk
P.E.K.K.A Mega Knight Void Executioner Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Monk
Arrows P.E.K.K.A Mega Knight Monk
Arrows Executioner Mega Knight
Inferno Dragon Arrows Void Executioner
Arrows Void P.E.K.K.A Mega Knight Monk
P.E.K.K.A Inferno Dragon
Mega Knight
Executioner Arrows Mega Knight
Arrows Executioner Inferno Dragon
P.E.K.K.A Mega Knight
Executioner Mega Knight Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon Mega Knight
Monk P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Arrows Executioner P.E.K.K.A
Arrows Mega Knight Executioner
Arrows Executioner Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight Arrows Executioner P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void P.E.K.K.A
Void Arrows Executioner Inferno Dragon Mega Knight Monk
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Monk
P.E.K.K.A Executioner Inferno Dragon Mega Knight
Arrows Executioner Monk
P.E.K.K.A Void
P.E.K.K.A Mega Knight Inferno Dragon
Void P.E.K.K.A Mega Knight Inferno Dragon Monk
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Monk Arrows Void
P.E.K.K.A Mega Knight Executioner
Executioner Mega Knight
Executioner P.E.K.K.A Inferno Dragon Monk
Arrows Executioner Mega Knight P.E.K.K.A Inferno Dragon
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Monk
Arrows Void Monk Executioner
Arrows Void
Arrows Void
Executioner Arrows Mega Knight
Arrows Executioner Monk
Arrows Executioner
Arrows Executioner
Arrows Void Monk
Void
Void Monk Arrows
Void Monk Arrows Executioner
Void Executioner
Arrows Void Monk
Arrows
Arrows Executioner
Arrows Executioner Mega Knight
Monk Arrows
Void Arrows Executioner Mega Knight Monk
Arrows Void Mega Knight Monk
Void Mega Knight Monk
Arrows Void
Void Monk
Arrows Void Monk
Arrows Executioner Mega Knight
Inferno Dragon
Arrows Void Executioner Monk
Void Arrows Mega Knight Monk
Void Arrows
Arrows Void Executioner
Void
Void
Void Arrows Mega Knight
Void Arrows Monk
P.E.K.K.A Mega Knight
Arrows Monk
Void
Arrows Executioner Monk
Arrows
Void Executioner Mega Knight
Arrows Executioner
Void Monk Arrows
Executioner P.E.K.K.A Mega Knight
Void Executioner
Void Executioner Mega Knight Monk
P.E.K.K.A Inferno Dragon
Void Mega Knight Monk
Void

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