My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Three Musketeers Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Three Musketeers Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Three Musketeers Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Wizard Three Musketeers Goblin Barrel Skeleton Army Witch
The Log
Hog Rider Three Musketeers Goblin Barrel Skeleton Army Witch
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Hog Rider Wizard Three Musketeers Goblin Barrel Skeleton Army Baby Dragon Witch
Fireball
Hog Rider Wizard Three Musketeers Goblin Barrel Skeleton Army Baby Dragon Witch
Poison
Wizard Three Musketeers Skeleton Army Witch
Lightning
Wizard Three Musketeers Baby Dragon Witch
Rocket
Hog Rider Wizard Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Hog Rider Baby Dragon Wizard Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Hog Rider

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel
Hog Rider
Arrows Wizard Three Musketeers Goblin Barrel Baby Dragon Witch
Wizard
Hog Rider
Three Musketeers
Hog Rider
Goblin Barrel
Arrows Hog Rider Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Hog Rider Goblin Barrel Witch
Witch
Hog Rider Baby Dragon

Defense Synergies 0 2

Arrows
Hog Rider
Wizard
Skeleton Army
Three Musketeers
Goblin Barrel
Skeleton Army
Wizard
Baby Dragon
Witch
Witch
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Skeleton Army Three Musketeers Witch
Three Musketeers Skeleton Army Witch
Three Musketeers Skeleton Army Witch
Arrows Skeleton Army
Arrows Skeleton Army Baby Dragon
Three Musketeers Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon
Three Musketeers Witch Skeleton Army
Skeleton Army
Skeleton Army Witch Arrows Wizard Baby Dragon
Arrows Three Musketeers Wizard Baby Dragon Witch
Skeleton Army Wizard Three Musketeers Witch
Wizard Three Musketeers Skeleton Army Arrows Baby Dragon Witch
Skeleton Army Three Musketeers
Skeleton Army Three Musketeers
Wizard Three Musketeers Arrows Skeleton Army Witch
Arrows Wizard Three Musketeers Skeleton Army Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Three Musketeers
Wizard Skeleton Army Arrows Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Arrows Wizard Baby Dragon
Skeleton Army Witch
Skeleton Army
Three Musketeers Skeleton Army Witch
Arrows Wizard Three Musketeers Baby Dragon Witch
Skeleton Army Witch
Skeleton Army
Skeleton Army Baby Dragon Witch
Witch Three Musketeers Skeleton Army
Witch
Skeleton Army Arrows
Skeleton Army Wizard Three Musketeers Witch
Wizard Three Musketeers Skeleton Army Baby Dragon Witch
Skeleton Army Witch Three Musketeers Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Wizard Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows Wizard
Three Musketeers
Arrows Wizard
Arrows Wizard Baby Dragon
Three Musketeers Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Three Musketeers Baby Dragon Witch
Arrows Wizard Three Musketeers Baby Dragon
Arrows Three Musketeers
Arrows Wizard Three Musketeers Baby Dragon
Arrows Wizard Baby Dragon Witch
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Army Witch
Arrows Wizard Three Musketeers Baby Dragon Witch
Arrows
Wizard Three Musketeers Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Three Musketeers
Baby Dragon Witch
Witch
Baby Dragon Witch
Wizard

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