My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel Little Prince
Zap
Firecracker Goblin Barrel Little Prince
Barbarian Barrel
Firecracker Wizard Goblin Barrel Electro Wizard Little Prince
The Log
Firecracker Hog Rider Goblin Barrel Little Prince
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel Little Prince
Royal Delivery
Firecracker Hog Rider Wizard Goblin Barrel P.E.K.K.A Electro Wizard Little Prince
Fireball
Firecracker Hog Rider Wizard Goblin Barrel Electro Wizard Little Prince
Poison
Firecracker Wizard Electro Wizard Little Prince
Lightning
Wizard Electro Wizard Little Prince
Rocket
Hog Rider Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Little Prince Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Little Prince

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Goblin Barrel
Firecracker
Hog Rider Goblin Barrel P.E.K.K.A
Hog Rider
Arrows Firecracker Wizard Goblin Barrel Electro Wizard Little Prince
Wizard
Hog Rider P.E.K.K.A
Goblin Barrel
Arrows Firecracker Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Firecracker Wizard Goblin Barrel
Electro Wizard
P.E.K.K.A Hog Rider
Little Prince
Hog Rider

Defense Synergies 0 8

Arrows
P.E.K.K.A Little Prince
Firecracker
P.E.K.K.A Electro Wizard
Hog Rider
Wizard
P.E.K.K.A Electro Wizard
Goblin Barrel
P.E.K.K.A
Arrows Firecracker Wizard Electro Wizard
Electro Wizard
Firecracker Wizard P.E.K.K.A Little Prince
Little Prince
Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard Arrows Firecracker Wizard Little Prince
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A
Firecracker Electro Wizard Little Prince
Electro Wizard Arrows Firecracker Wizard
Arrows Firecracker Wizard Electro Wizard
P.E.K.K.A Wizard Electro Wizard
Wizard Arrows Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Firecracker Wizard Electro Wizard Little Prince
Arrows Wizard Firecracker Electro Wizard Little Prince
P.E.K.K.A Electro Wizard
Wizard Arrows Firecracker P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Firecracker Wizard Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Wizard
Wizard Firecracker
Electro Wizard Firecracker P.E.K.K.A Little Prince
Arrows Firecracker Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Electro Wizard
Firecracker Arrows Wizard Electro Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard Electro Wizard
Arrows Firecracker Wizard Little Prince
Arrows Wizard
Arrows
Arrows Firecracker Wizard Little Prince
Arrows Firecracker Wizard Electro Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard Electro Wizard Little Prince
Electro Wizard Firecracker Wizard
Arrows Wizard
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Wizard
Electro Wizard
Arrows Firecracker Wizard Electro Wizard
Arrows
Firecracker Wizard Electro Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Little Prince
P.E.K.K.A
Firecracker Wizard

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