My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Hog Rider Wizard Skeleton Army Witch Bowler
Fireball
Hog Rider Wizard Skeleton Army Witch Bowler
Poison
Wizard Skeleton Army Witch
Lightning
Wizard Witch Bowler
Rocket
Hog Rider Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Hog Rider Freeze Wizard Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze Bowler
Hog Rider
Arrows Freeze The Log Wizard Witch Bowler
Wizard
Hog Rider
Skeleton Army
Freeze
Hog Rider Arrows
Witch
Hog Rider Bowler
Bowler
Arrows Hog Rider Witch The Log
The Log
Hog Rider Bowler

Defense Synergies 1 8

Arrows
Bowler
Hog Rider
Wizard
Skeleton Army Freeze The Log
Skeleton Army
Wizard Freeze The Log
Freeze
Wizard Skeleton Army
Witch
Bowler The Log
Bowler
The Log Arrows Witch
The Log
Bowler Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard The Log
Skeleton Army Witch The Log
Skeleton Army Witch Bowler Freeze
Skeleton Army Witch Bowler
Arrows Skeleton Army Bowler The Log
Arrows Skeleton Army Freeze Bowler The Log
Arrows Wizard Freeze Witch
Bowler Arrows The Log
Witch Skeleton Army
Skeleton Army Bowler
Skeleton Army Witch Arrows Wizard Freeze Bowler The Log
Arrows Wizard Witch
Skeleton Army Bowler Wizard Freeze Witch The Log
Wizard Skeleton Army Bowler Arrows Freeze Witch The Log
Skeleton Army
Skeleton Army Freeze Bowler The Log
Wizard Arrows Skeleton Army Witch Bowler
Arrows Wizard Skeleton Army Witch Bowler The Log
Arrows Wizard Freeze Witch The Log Bowler
Wizard Skeleton Army Bowler Arrows Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Bowler
Arrows Wizard Bowler The Log
Skeleton Army Witch Bowler The Log
Skeleton Army Bowler The Log
Skeleton Army Witch Bowler
Arrows Wizard Freeze Witch
Skeleton Army Witch Bowler
Skeleton Army
Freeze Skeleton Army Witch The Log
Witch Skeleton Army
Witch Bowler
Skeleton Army Arrows Bowler The Log
Skeleton Army Bowler Wizard Witch
Wizard Skeleton Army Witch Bowler
Skeleton Army Witch Freeze Bowler The Log
Arrows Bowler Wizard Freeze Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows Bowler The Log
Arrows The Log
Arrows Freeze The Log
Wizard Arrows Bowler The Log
Arrows Wizard Freeze Witch
Arrows Wizard Witch Bowler The Log
Arrows The Log Wizard Freeze Bowler
Arrows The Log Wizard
Bowler
Arrows Wizard Bowler The Log
Arrows Wizard
Bowler The Log
Arrows Freeze
Arrows The Log
Arrows Wizard Witch Bowler The Log
Arrows Wizard Bowler The Log
Arrows Freeze
Arrows Wizard Bowler The Log
Arrows Wizard Witch Bowler The Log
Bowler The Log
Arrows Wizard
Bowler The Log
Arrows The Log
Arrows Freeze The Log Wizard Witch Bowler
Witch
Arrows The Log Wizard Witch Bowler
Arrows Wizard Witch Bowler The Log
Arrows The Log
Arrows Wizard Witch
Wizard Freeze Witch
Bowler
Arrows Wizard The Log
Arrows Freeze
Arrows Wizard Bowler The Log
Skeleton Army Freeze Witch
Arrows Wizard Witch
Freeze
Arrows The Log
Wizard Bowler
Arrows The Log Wizard Bowler
Arrows
Freeze Witch Bowler The Log
Witch
Freeze Witch Bowler The Log

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