My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Bandit
Giant Snowball
Minion Horde Goblin Barrel Witch
Zap
Minion Horde Goblin Barrel Witch Bandit
Barbarian Barrel
Goblin Barrel Witch Bandit Electro Wizard
The Log
Goblin Barrel Witch Bandit
Earthquake
Goblin Barrel Witch
Arrows
Minion Horde Goblin Barrel Witch
Royal Delivery
Minion Horde Goblin Barrel Witch Bandit Electro Wizard
Fireball
Minion Horde Goblin Barrel Witch Bandit Electro Wizard
Poison
Minion Horde Witch Electro Wizard
Lightning
Witch Bandit Electro Wizard
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Bandit Electro Wizard Minion Horde Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Barrel Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Bandit Mega Knight
Minion Horde
Mega Knight
Goblin Barrel
Arrows Bandit Mega Knight
Witch
Bandit Mega Knight
The Log
Bandit Mega Knight
Bandit
Arrows Goblin Barrel Witch The Log Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Mega Knight
Minion Horde Arrows Goblin Barrel Witch The Log Bandit Electro Wizard

Defense Synergies 1 12

Arrows
Mega Knight Bandit
Minion Horde
The Log
Goblin Barrel
Witch
The Log Bandit Electro Wizard Mega Knight
The Log
Minion Horde Witch Bandit Electro Wizard Mega Knight
Bandit
Arrows Witch The Log Electro Wizard Mega Knight
Electro Wizard
Witch The Log Bandit Mega Knight
Mega Knight
Arrows Witch The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log Electro Wizard
Minion Horde Witch The Log Bandit Electro Wizard Mega Knight
Minion Horde Witch Mega Knight Bandit Electro Wizard
Minion Horde Witch Bandit Electro Wizard Mega Knight
Arrows The Log Mega Knight
Arrows The Log Bandit Electro Wizard Mega Knight
Minion Horde Electro Wizard Arrows Witch
Arrows The Log Bandit Electro Wizard Mega Knight
Minion Horde Witch
Minion Horde Bandit Electro Wizard Mega Knight
Minion Horde Witch Electro Wizard Arrows The Log Bandit Mega Knight
Arrows Minion Horde Witch Electro Wizard
Minion Horde Mega Knight Witch The Log Bandit Electro Wizard
Mega Knight Arrows Minion Horde Witch The Log Electro Wizard
Minion Horde Bandit Electro Wizard Mega Knight
Minion Horde The Log Bandit Electro Wizard Mega Knight
Minion Horde Mega Knight Arrows Witch Electro Wizard
Arrows Mega Knight Minion Horde Witch The Log Bandit Electro Wizard
Arrows Witch The Log Bandit Electro Wizard Mega Knight
Electro Wizard
Mega Knight Arrows Minion Horde Witch The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Bandit Electro Wizard
Bandit Electro Wizard Arrows The Log Mega Knight
Bandit Mega Knight Minion Horde Witch The Log Electro Wizard
Mega Knight Minion Horde The Log Bandit Electro Wizard
Minion Horde Witch Bandit Mega Knight
Arrows Minion Horde Witch Electro Wizard
Minion Horde Witch Bandit Electro Wizard
Mega Knight Minion Horde
Minion Horde Electro Wizard Mega Knight Witch The Log Bandit
Witch Minion Horde
Mega Knight Minion Horde Witch
Mega Knight Arrows The Log Electro Wizard
Mega Knight Minion Horde Witch Bandit
Minion Horde Witch Mega Knight
Witch Electro Wizard Minion Horde The Log
Arrows Mega Knight Minion Horde Witch The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log Bandit
Arrows The Log Bandit Electro Wizard
Arrows Minion Horde The Log Bandit
Arrows The Log
Arrows Minion Horde The Log Mega Knight
Arrows Minion Horde Witch
Arrows Minion Horde Witch The Log
Arrows The Log
Arrows The Log Bandit
Minion Horde Electro Wizard
Arrows Minion Horde The Log Bandit Electro Wizard
Arrows
The Log Bandit
Arrows Minion Horde Bandit
Arrows The Log
Arrows Minion Horde Witch The Log Bandit
Arrows Minion Horde The Log Bandit Mega Knight
Arrows
Minion Horde
Arrows The Log Bandit Electro Wizard Mega Knight
Arrows Witch The Log Mega Knight
Minion Horde The Log Mega Knight
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log Witch Mega Knight
Minion Horde Witch
Arrows The Log Witch Bandit Electro Wizard
Arrows Witch The Log Bandit Mega Knight
Arrows The Log Bandit
Arrows Minion Horde Witch Electro Wizard
Electro Wizard Minion Horde Witch
Minion Horde
Arrows Minion Horde The Log Bandit Mega Knight
Arrows Minion Horde Electro Wizard
Minion Horde Mega Knight
Arrows The Log
Minion Horde Electro Wizard Witch Bandit
Arrows Witch Electro Wizard
Arrows The Log
Minion Horde Electro Wizard Mega Knight
Arrows The Log
Arrows
Minion Horde Mega Knight
Minion Horde Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Bandit Electro Wizard Mega Knight
Mega Knight

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