My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem
Giant Snowball
Minion Horde Witch Little Prince
Zap
Minion Horde Witch Little Prince
Barbarian Barrel
Elixir Golem Wizard Witch Electro Wizard Little Prince
The Log
Elixir Golem Witch Little Prince
Earthquake
Elixir Golem Witch
Arrows
Minion Horde Witch Little Prince
Royal Delivery
Minion Horde Elixir Golem Wizard Witch Electro Wizard Little Prince
Fireball
Minion Horde Elixir Golem Wizard Witch Electro Wizard Little Prince
Poison
Minion Horde Elixir Golem Wizard Witch Electro Wizard Little Prince
Lightning
Wizard Witch Electro Wizard Little Prince
Rocket
Minion Horde Wizard Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Elixir Golem Little Prince Electro Wizard Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Elixir Golem Little Prince

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem
Minion Horde
Elixir Golem
Arrows Wizard Witch The Log
Wizard
Elixir Golem
Witch
Elixir Golem
The Log
Elixir Golem Little Prince
Electro Wizard
Little Prince
The Log

Defense Synergies 0 9

Arrows
Little Prince
Minion Horde
The Log
Elixir Golem
Wizard
The Log Electro Wizard
Witch
The Log Electro Wizard
The Log
Minion Horde Wizard Witch Electro Wizard Little Prince
Electro Wizard
Wizard Witch The Log Little Prince
Little Prince
Arrows The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log Electro Wizard
Minion Horde Witch The Log Electro Wizard
Minion Horde Witch Electro Wizard
Minion Horde Witch Electro Wizard
Arrows The Log
Arrows The Log Electro Wizard
Minion Horde Electro Wizard Arrows Wizard Witch Little Prince
Arrows The Log Electro Wizard
Minion Horde Witch
Minion Horde Electro Wizard Little Prince
Minion Horde Witch Electro Wizard Arrows Wizard The Log
Arrows Minion Horde Wizard Witch Electro Wizard
Minion Horde Wizard Witch The Log Electro Wizard
Wizard Arrows Minion Horde Witch The Log Electro Wizard
Minion Horde Electro Wizard
Minion Horde The Log Electro Wizard
Minion Horde Wizard Arrows Witch Electro Wizard
Arrows Minion Horde Wizard Witch The Log Electro Wizard Little Prince
Arrows Wizard Witch The Log Electro Wizard Little Prince
Electro Wizard
Wizard Arrows Minion Horde Witch The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard
Electro Wizard Arrows Wizard The Log
Minion Horde Witch The Log Electro Wizard
Minion Horde The Log Electro Wizard
Minion Horde Witch
Arrows Wizard Minion Horde Witch Electro Wizard
Minion Horde Witch Electro Wizard
Minion Horde
Minion Horde Electro Wizard Witch The Log
Witch Minion Horde
Minion Horde Witch
Arrows The Log Electro Wizard
Minion Horde Wizard Witch
Wizard Minion Horde Witch
Witch Electro Wizard Minion Horde The Log Little Prince
Arrows Minion Horde Wizard Witch The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows The Log Electro Wizard
Arrows Minion Horde The Log
Arrows The Log
Wizard Arrows Minion Horde The Log
Arrows Wizard Minion Horde Witch
Arrows Minion Horde Wizard Witch The Log
Arrows The Log Wizard
Arrows The Log Wizard
Minion Horde Electro Wizard
Arrows Minion Horde Wizard The Log Electro Wizard
Arrows Wizard
The Log
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde Wizard Witch The Log
Arrows Minion Horde Wizard The Log
Arrows
Minion Horde
Arrows Wizard The Log Electro Wizard
Arrows Wizard Witch The Log Little Prince
Minion Horde The Log
Arrows Wizard
The Log
Arrows Minion Horde The Log
Arrows The Log Wizard Witch Little Prince
Minion Horde Witch
Arrows The Log Wizard Witch Electro Wizard
Arrows Wizard Witch The Log
Arrows The Log
Arrows Minion Horde Wizard Witch Electro Wizard Little Prince
Electro Wizard Minion Horde Wizard Witch
Minion Horde
Arrows Minion Horde Wizard The Log
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows Wizard The Log
Minion Horde Electro Wizard Witch
Arrows Wizard Witch Electro Wizard
Arrows The Log
Minion Horde Wizard Electro Wizard
Arrows The Log Wizard
Arrows
Minion Horde
Minion Horde Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard Little Prince
Wizard

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