My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Giant Skeleton Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Giant Skeleton Sparky
Giant Snowball
Minion Horde Goblin Hut Royal Hogs Witch
Zap
Minion Horde Goblin Hut Royal Hogs Witch Sparky
Barbarian Barrel
Goblin Hut Royal Hogs Witch Giant Skeleton Sparky
The Log
Goblin Hut Royal Hogs Witch Giant Skeleton Sparky
Earthquake
Goblin Hut Royal Hogs Witch
Arrows
Minion Horde Goblin Hut Royal Hogs Witch
Royal Delivery
Minion Horde Goblin Hut Royal Hogs Witch Giant Skeleton Sparky
Fireball
Minion Horde Goblin Hut Royal Hogs Witch Sparky
Poison
Minion Horde Goblin Hut Royal Hogs Witch Sparky
Lightning
Goblin Hut Witch Sparky
Rocket
Minion Horde Goblin Hut Royal Hogs Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minion Horde Goblin Hut Royal Hogs Witch Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Arrows Minion Horde Goblin Hut Royal Hogs

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Sparky Giant Skeleton Mega Knight
Minion Horde
Mega Knight Giant Skeleton Sparky
Goblin Hut
Royal Hogs Giant Skeleton Mega Knight
Royal Hogs
Arrows Goblin Hut Mega Knight
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Minion Horde Goblin Hut Witch Sparky
Sparky
Arrows Minion Horde Giant Skeleton
Mega Knight
Minion Horde Arrows Goblin Hut Royal Hogs Witch

Defense Synergies 1 7

Arrows
Mega Knight Goblin Hut Giant Skeleton Sparky
Minion Horde
Sparky
Goblin Hut
Arrows Giant Skeleton
Royal Hogs
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Goblin Hut Witch
Sparky
Arrows Minion Horde
Mega Knight
Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut Sparky
Minion Horde Sparky Goblin Hut Witch Mega Knight
Minion Horde Goblin Hut Witch Sparky Mega Knight Giant Skeleton
Minion Horde Goblin Hut Witch Sparky Mega Knight
Arrows Giant Skeleton Sparky Mega Knight
Arrows Mega Knight
Minion Horde Arrows Goblin Hut Witch
Arrows Giant Skeleton Sparky Mega Knight
Minion Horde Witch Sparky Goblin Hut
Minion Horde Giant Skeleton Sparky Mega Knight
Minion Horde Witch Arrows Goblin Hut Giant Skeleton Mega Knight
Arrows Minion Horde Goblin Hut Witch
Minion Horde Goblin Hut Sparky Mega Knight Witch Giant Skeleton
Sparky Mega Knight Arrows Minion Horde Goblin Hut Witch
Sparky Minion Horde Goblin Hut Mega Knight
Minion Horde Goblin Hut Sparky Mega Knight
Minion Horde Sparky Mega Knight Arrows Goblin Hut Witch
Arrows Mega Knight Minion Horde Goblin Hut Witch
Arrows Witch Goblin Hut Giant Skeleton Mega Knight
Sparky Goblin Hut
Mega Knight Arrows Minion Horde Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Witch Giant Skeleton Sparky
Arrows Mega Knight
Giant Skeleton Mega Knight Minion Horde Goblin Hut Witch Sparky
Giant Skeleton Mega Knight Minion Horde Sparky
Giant Skeleton Minion Horde Goblin Hut Witch Sparky Mega Knight
Arrows Minion Horde Goblin Hut Witch
Sparky Minion Horde Goblin Hut Witch Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Sparky
Minion Horde Giant Skeleton Mega Knight Goblin Hut Witch Sparky
Witch Minion Horde Goblin Hut Sparky
Mega Knight Minion Horde Goblin Hut Witch Giant Skeleton Sparky
Mega Knight Arrows Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Witch Sparky
Minion Horde Witch Sparky Mega Knight
Goblin Hut Witch Sparky Minion Horde Giant Skeleton
Arrows Mega Knight Minion Horde Goblin Hut Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton Sparky
Arrows
Arrows Minion Horde Goblin Hut Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Arrows Minion Horde Sparky Mega Knight
Arrows Minion Horde Witch
Arrows Minion Horde Witch Sparky
Arrows
Arrows
Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows
Goblin Hut Sparky
Arrows Minion Horde
Arrows Goblin Hut Sparky
Arrows Minion Horde Goblin Hut Witch Sparky
Arrows Minion Horde Goblin Hut Sparky Mega Knight
Arrows Sparky
Minion Horde Sparky
Arrows Sparky Mega Knight
Arrows Witch Mega Knight
Minion Horde Giant Skeleton Sparky Mega Knight
Arrows
Sparky
Arrows Minion Horde
Arrows Witch Sparky Mega Knight
Minion Horde Witch
Arrows Witch Sparky
Arrows Witch Sparky Mega Knight
Arrows Sparky
Arrows Minion Horde Witch Sparky
Minion Horde Goblin Hut Witch
Minion Horde Sparky
Arrows Minion Horde Sparky Mega Knight
Arrows Minion Horde Sparky
Minion Horde Giant Skeleton Sparky Mega Knight
Arrows Sparky
Minion Horde Goblin Hut Witch
Arrows Witch
Arrows
Minion Horde Sparky Mega Knight
Arrows
Arrows Giant Skeleton Sparky
Minion Horde Sparky Mega Knight
Minion Horde Witch Giant Skeleton Sparky
Witch
Witch Giant Skeleton Sparky Mega Knight

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