My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Prince Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Prince Night Witch
Giant Snowball
Minion Horde Goblin Hut Royal Hogs Night Witch
Zap
Minion Horde Goblin Hut Royal Hogs Prince Night Witch
Barbarian Barrel
Goblin Hut Wizard Royal Hogs Night Witch
The Log
Goblin Hut Royal Hogs Prince
Earthquake
Goblin Hut Royal Hogs
Arrows
Minion Horde Goblin Hut Royal Hogs Night Witch
Royal Delivery
Minion Horde Goblin Hut Wizard Royal Hogs Prince Night Witch
Fireball
Minion Horde Goblin Hut Wizard Royal Hogs Night Witch
Poison
Minion Horde Goblin Hut Wizard Royal Hogs Night Witch
Lightning
Goblin Hut Wizard Prince Night Witch
Rocket
Minion Horde Goblin Hut Wizard Royal Hogs Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Night Witch Minion Horde Goblin Hut Wizard Royal Hogs Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Night Witch Minion Horde Goblin Hut

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Prince Night Witch Mega Knight
Minion Horde
Mega Knight Prince
Goblin Hut
Royal Hogs Prince Mega Knight
Wizard
Royal Hogs Prince Mega Knight
Royal Hogs
Arrows Goblin Hut Wizard Mega Knight
Prince
Mega Knight Arrows Minion Horde Goblin Hut Wizard
Night Witch
Arrows Mega Knight
Mega Knight
Minion Horde Prince Arrows Goblin Hut Wizard Royal Hogs Night Witch

Defense Synergies 1 6

Arrows
Mega Knight Goblin Hut Prince
Minion Horde
Goblin Hut
Arrows Wizard
Wizard
Goblin Hut Prince Mega Knight
Royal Hogs
Prince
Arrows Wizard
Night Witch
Mega Knight
Mega Knight
Arrows Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut Wizard
Minion Horde Goblin Hut Prince Night Witch Mega Knight
Minion Horde Goblin Hut Prince Mega Knight Night Witch
Minion Horde Goblin Hut Prince Night Witch Mega Knight
Arrows Prince Mega Knight
Arrows Night Witch Mega Knight
Minion Horde Arrows Goblin Hut Wizard Night Witch
Arrows Mega Knight
Minion Horde Goblin Hut Prince Night Witch
Minion Horde Prince Night Witch Mega Knight
Minion Horde Arrows Goblin Hut Wizard Night Witch Mega Knight
Arrows Minion Horde Goblin Hut Wizard Night Witch
Minion Horde Goblin Hut Prince Night Witch Mega Knight Wizard
Wizard Mega Knight Arrows Minion Horde Goblin Hut Prince Night Witch
Minion Horde Goblin Hut Prince Mega Knight
Minion Horde Goblin Hut Prince Mega Knight
Minion Horde Wizard Mega Knight Arrows Goblin Hut Prince Night Witch
Arrows Mega Knight Minion Horde Goblin Hut Wizard Prince Night Witch
Arrows Wizard Goblin Hut Mega Knight
Goblin Hut Prince
Wizard Mega Knight Arrows Minion Horde Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Prince
Arrows Wizard Prince Mega Knight
Mega Knight Minion Horde Goblin Hut Prince
Prince Mega Knight Minion Horde Night Witch
Minion Horde Goblin Hut Prince Night Witch Mega Knight
Arrows Wizard Minion Horde Goblin Hut
Prince Minion Horde Goblin Hut Night Witch
Mega Knight Minion Horde Prince
Minion Horde Mega Knight Goblin Hut Prince
Minion Horde Goblin Hut
Mega Knight Minion Horde Goblin Hut Prince
Mega Knight Arrows Prince
Prince Mega Knight Minion Horde Wizard Night Witch
Wizard Minion Horde Mega Knight
Goblin Hut Minion Horde Prince Night Witch
Arrows Mega Knight Minion Horde Goblin Hut Wizard
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde Goblin Hut
Arrows Prince
Wizard Arrows Minion Horde Mega Knight
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minion Horde Prince Night Witch
Arrows Minion Horde Wizard Prince
Arrows Wizard
Goblin Hut
Arrows Minion Horde
Arrows Goblin Hut Prince
Arrows Minion Horde Goblin Hut Wizard
Arrows Minion Horde Goblin Hut Wizard Mega Knight
Arrows
Minion Horde Night Witch
Arrows Wizard Prince Mega Knight
Arrows Wizard Mega Knight
Minion Horde Prince Night Witch Mega Knight
Arrows Wizard
Prince
Arrows Minion Horde
Arrows Wizard Mega Knight
Minion Horde
Arrows Wizard
Arrows Wizard Prince Mega Knight
Arrows
Arrows Minion Horde Wizard Night Witch
Minion Horde Goblin Hut Wizard
Minion Horde Night Witch
Arrows Minion Horde Wizard Night Witch Mega Knight
Arrows Minion Horde
Minion Horde Prince Mega Knight
Arrows Wizard
Minion Horde Goblin Hut Prince Night Witch
Arrows Wizard
Arrows
Minion Horde Wizard Prince Mega Knight
Arrows Wizard
Arrows
Minion Horde Prince Mega Knight
Minion Horde
Prince Mega Knight
Prince
Wizard Mega Knight

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